» Animation Nodes 2.0 beta
Updated 07:50 July 13th, 2017
(2614)  6,572

Note: to use this version you have to uninstall older versions of the addon. To do this you may have to disable AN first, then restart Blender and then remove the old version. Alternatively you can delete the addon folder manuall while Blender is closed. More information can be found here.


This is a development build of Animation Nodes. Not many people have tested this yet, so it might contain a few bugs.

If you have any installation problems, please tell me. I never distributed platform dependent addons before.

Issues can be reported here:


or in the BlenderArtists forum:



On Windows you can try to install this if it does not work: https://www.microsoft.com/en-US/download/details.aspx?id=48145


Changes since last build (today: 15.10.2016)

- Curve Object Output node accepts individual Spline and Spline List
- new Prepare Polygon Transformation node
- new Extract Polygon Transforms node
- new Transform Polygons node
- new Separate Polygons node
- Vector Math node accepts lists as inputs
- Grid Mesh node has two options: "Step" and "Size"
- Text Object Output node can modify the vertical align property
- auto-inserted Get List Length node is collapsed by default



Changes since last build (today: 29.10.2016)

- new Object Controller Falloff node (name might change)
- inputs of Point Distance Falloff changed
- new Wiggle Falloff node
- vectorize Offset Matrices node
- new Invert Falloff node
- vectorize Vector from Value node
- vectorize Compose Matrix node
- vectorize Direction to Rotation and Rotation to Direction node
- new Delay Falloff node



Changes since last build (today: 16.11.2016)

- vectorize Offset Matrices node
- speedup Vector List Math node
- new Wiggle Falloff node
- inputs of Point Distance Falloff changed
- new Object Controller Falloff node (should make some things easier in the future)



Changes since last build (today: 14.02.2017)

- the Separate Text Object node supports that the letters have different styles now (font/size/..., but no underlining)
- preserve selection order in Get Selected Objects node
- fix project on bezier spline node
- new distance output for Project on Spline node
- extend ID Key capabilities (not ready yet)
- Object Mesh Data node supports other object types like Curves, Text, .. (performance is not great with those but it can be very useful in some cases)



Changes since last build (today: 17.02.2017)

- new Invert and Offset input in Object Controller node
- vectorize Random Euler node
- new Random mode for Index Mask Falloff node
- new Get Vectors for Polygon node
- new Polygon Indices List from Lengths node
- rename Find Close Vertices node to Find Close Points



Changes since last build (today: 19.02.2017)

- New Offsets and Interpolation input in Delay Falloff node
- New option in Offset Matrices node to specify wether the given matrices are the start or end state of the animation (makes creating falloffs easier)
- Add some of the missing Falloff nodes into the menu
- new Evaluate Falloff node
- vectorize Object Attribute Output node



Changes since last build (today: 08.05.2017):

- toooo many to write them all down here, I need more time to finish the release notes.
- some of the new nodes: Edge Info, Edge to Tube, Cylinder Mesh, Random List, Change Spline Type, Set Spline Radius, Particles Data, Hair Data, 3D Viewer, Spline Falloff, Create Edges, ..


Changes since last build (today: 11.06.2017):

- new Replicate Spline node
- Material Indices output in Object Mesh Data node
- new Vertex Group Input node
- new Armature Info node


Changes since last build (today: 01.07.2017):

- new Number Constants node
- vectorize some nodes: Object Visibility Input/Output, Vector Distance, Vector Length, Euler Math


Changes since last build (today: 09.07.2017):

- vectorized Text Object Output node
- new keyboard shortcut: ctrl shift q -> disable Auto Execution for all node trees
- implicit conversion between boolean and integer/float (no converter node needed)
- new Tab output in Characters node


Changes since last build (today: 13.07.2017):

- vectorize Matrix Math node
- vectorize Shade Object Smooth node
- vectorize Shape Key Output node
- remove automatic insertion of the Get List Element. It could be confusing sometimes now that we have vectorization in many places.
- better error message in some cases on startup if the AN build you use is not ment for your OS and Python version



10 Comments so far. Leave yours.
07:47 May 9th, 2017
Ok thanks !
07:45 May 9th, 2017
9 . Jacques Lucke (builder)
The Polygon Info node does not exist anymore (also there is not polygon socket type anymore). Those are gone because they made some things slow and they had certain limitations.
Instead you can now get most of the same information from the Object Mesh Data node directly.

There were similar problems with the particle socket type, which is why it has been removed as well. Instead there is the new Particles Data and Hair Data node.
06:44 May 9th, 2017
Hi Jacques !
Thanks for all the works you've done on AN ! Amazing addon !
One question : I can't find the "polygon infos" node since I'm using the cython build. Is it missing, or am i missing something ?
Thanks !
02:56 April 4th, 2017
That's really nice addon. I would like to use now but sadly it doesn't work on 2.78. i couldn't install it.
01:24 February 25th, 2017
Hello Jacques,

Thanks for this great add-on.
An idea: as in Cython that could be really powerful to allow AN to be in the modifiers stack! Using maybe a more global solution for example a 'script modifier'...
07:27 February 14th, 2017
Hi Jacques
And you will introduce Particle Nodes in the project ???
03:37 January 17th, 2017
Hi Jacques!

Thanks for this amazing add-on, i'm using it for a while now, and just found out, the latest builds can be found here. However, i've installed this version, and can't find any of the new nodes. Seems like, it has the same features as the master on Github.

I've downloaded the 12112_animation_nodes .zip.
10:30 November 1st, 2016
3 . Jacques Lucke (builder)
this is just a regular addon. you have to install it like any other addon. It is NOT a completely new Blender build (just check the file size, it way to low for that)
05:03 November 1st, 2016
this cython branch is a branched blender right?, so this AN version wouldn't work in todays master branch right?
17:56 October 16th, 2016
Thank you very much for creating this amazing tool.
Feeling talkative?
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