» Animation Nodes Addon - Cython Branch
Updated 09:04 November 16th, 2016
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Note: to use this version you have to uninstall older versions of the addon. To do this you may have to disable AN first, then restart Blender and then remove the old version. Alternatively you can delete the addon folder manuall while Blender is closed. More information can be found here.

 

This is a development build of Animation Nodes. Not many people have tested this yet, so it might contain a few bugs.

If you have any installation problems, please tell me. I never distributed platform dependent addons before.

Issues can be reported here:

https://github.com/JacquesLucke/animation_nodes/issues/new

or in the BlenderArtists forum:

https://blenderartists.org/forum/showthread.php?350296-Addon-Animation-Nodes

 

On Windows you can try to install this if it does not work: https://www.microsoft.com/en-US/download/details.aspx?id=48145

 

Changes since last build (today: 15.10.2016)

- Curve Object Output node accepts individual Spline and Spline List
- new Prepare Polygon Transformation node
- new Extract Polygon Transforms node
- new Transform Polygons node
- new Separate Polygons node
- Vector Math node accepts lists as inputs
- Grid Mesh node has two options: "Step" and "Size"
- Text Object Output node can modify the vertical align property
- auto-inserted Get List Length node is collapsed by default

 

 

Changes since last build (today: 29.10.2016)

- new Object Controller Falloff node (name might change)
- inputs of Point Distance Falloff changed
- new Wiggle Falloff node
- vectorize Offset Matrices node
- new Invert Falloff node
- vectorize Vector from Value node
- vectorize Compose Matrix node
- vectorize Direction to Rotation and Rotation to Direction node
- new Delay Falloff node

 

 

Changes since last build (today: 16.11.2016)

- vectorize Offset Matrices node
- speedup Vector List Math node
- new Wiggle Falloff node
- inputs of Point Distance Falloff changed
- new Object Controller Falloff node (should make some things easier in the future)

 

 

There are still quite a few unfinished areas in this build. However to get started you can try to reproduce the things I show in these videos:

 

4 Comments so far. Leave yours.
Yesterday
Hi Jacques!

Thanks for this amazing add-on, i'm using it for a while now, and just found out, the latest builds can be found here. However, i've installed this version, and can't find any of the new nodes. Seems like, it has the same features as the master on Github.

I've downloaded the 12112_animation_nodes .zip.
10:30 November 1st, 2016
3 . Jacques Lucke (builder)
this is just a regular addon. you have to install it like any other addon. It is NOT a completely new Blender build (just check the file size, it way to low for that)
05:03 November 1st, 2016
this cython branch is a branched blender right?, so this AN version wouldn't work in todays master branch right?
17:56 October 16th, 2016
Thank you very much for creating this amazing tool.
Feeling talkative?
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