» Blender 2.62 x86_64
Updated 06:19 February 29th, 2012
(2149)  6,118

Blender 2.62 - x86_64



Packaged as a drag and drop .dmg. App is contained in it's own appropriately named folder within your Applications directory and will not overwrite previously installed versions.

Blender Package Image


Build Environment:

CMake build on MacPro under OSX 10.6.8


Build Includes:

  • Cycles (w/Cuda)
  • Cycles Render Passes
  • Ocean Sim
  • Camera Tracking
  • Dynamic Paint


NOTICE: For CUDA GPU Accelerated rendering it is required that you have a CUDA supporting Nvidia graphics chipset as well as OSX CUDA Driver located at http://www.nvidia.com/object/mac-driver-archive.html and the CUDA Toolkit is available at http://developer.nvidia.com/cuda-toolkit-40


OpenCL is an experimental feature. It may not work for you at all, or only partially. I've heard reports of shaders working on some machines, while I personally have both shadeless rendering and blank viewports on separate machines.


I'm available for questions and comments on the #blender @ irc.freenode.net



27 Comments so far. Leave yours.
02:48 March 5th, 2012
This last build has broken obj importer!!!
Can you please check it?
17:04 February 25th, 2012
Hi All,

Just wondering if y'all might know why I get the following error with this build:

CUDA error: Invalid value in cuMemcpyHtoD(mem, host, size)

I'm running 10.7.2, 2x GTX275 (1 896mb, 1 1792mb) cards. Cuda-z detects cuda and My copy of Octane works perfectly.

If I try to launch cycles from the official blender build I get the following.

Compiling CUDA kernel ...
gcc: No such file or directory
CUDA kernel compilation failed, see console for details.

I've been able to run cycles with Cuda in the past. I believe it was a dependent less build but not real sure what that means.

06:17 February 23rd, 2012
Designly is there any chance that you'll release build with my modifier?
10:09 February 22nd, 2012
Seems like the cloth simulation is not working with collisions. Tried a simple scene with a cube and plane cloth sim works but collision object doesn't. Works fine in 2.61 build.
08:57 February 17th, 2012
Anyone else having trouble downloading 44189? I can only get about half...
11:16 February 10th, 2012
22 . Designly (builder)
Oceansim modifier back in build as of 44021. Sorry about that. Missed a flag or four.
18:14 February 9th, 2012
The build says it is built without the ocean sim modifier.
17:02 January 27th, 2012
Work fine for me, thanks a lot.
01:15 January 27th, 2012
Hello. I still have Big problem with downloading my blendfiles with PasteAll. Dont work. I run on a 64 bits iMac Intel 10.6.8 12GB and Blender 2.61 Cycle 64 bits.
Can you help me
04:28 December 21st, 2011
When I use the GPU render in cycles, i can't use any colour the default cube is always slightly grey even if i use the nodes and th back ground is always white even if i use nodes too. Ive got the driver and I'm on MAC OSX with a NVIDIA GeForce 9400M 256 MB card
13:57 December 10th, 2011
Hi, the cycles engine won't render hair particles or eyeball color. I'm mapping the color of the eyeball in the texture tab, blend pattern (without UV unwrapping). The real-time render preview works well, although slow (my graphics card is ATI radeon, so I can't use the GPU rendering feature). The cycles CPU render is slower than the blender internal renderer, although my machine is a 2011 iMac with blazing speeds.
09:44 December 3rd, 2011
I finally found the solution to make it work with CUDA by installing the CUDA toolkit that can be found here http://developer.nvidia.com/cuda-toolkit-40
CUDA was finally working with your previous build, but with this latest one it's broken again! Now it seems that there is a new problem: "cuda device supported only with shader model 1.3 or up found 1.2"... Any idea how to solve this? I am running Blender on a MacBook Pro with a CoreI5, and a NVidia GT330M card...
Anyway, GPU acceleration does not seem so big for me, CPU calculation is almost as fast as far as I could see... Or perhaps I missed something! ;)
19:26 December 2nd, 2011
Thought I would report back in after having a bit of time this evening to muck about. I removed all the symlinks in /usr/local/lib/ and everything later than your 42301 build works great.

Thanks again for the build(s) and you extra support efforts!

Hopefully we will soon see improved support for OpenCL hardware (though again the i7 is reasonably fast at rendering)
07:07 December 2nd, 2011
14 . Designly (builder)
For CUDA GPU Accelerated rendering it is required that you have a CUDA supporting Nvidia graphics chipset as well as OSX CUDA drivers located at http://www.nvidia.com/object/mac-driver-archive.html

OpenCL is an experimental feature. It may not work for you at all, or only partially. I've heard reports of shaders working on some machines, while I personally have both shadeless rendering and blank viewports on separate machines.
05:37 December 2nd, 2011
I was working last night with your original build (from a couple days ago) not the updated one (dec 1)
I decided this morning to DL the updated build and it launches!!!!
Will try removing the symlinks (one by one) to see if it is attempting to load anything from /usr/local/lib/

Thanks for all your effort Designly

P.S. Open CL rendering is not functioning (black viewport) —but that is true of every blender build I have tried
(i7 Imac with a Radeon 5750 running 10.6.8) I am assuming that the Cuda drivers instructions are for nvidia chipsets only, yes?
Would love to get the Open CL running (even though the cycles render is pretty fast with 8 cores running)
00:40 December 2nd, 2011
Hi Designly, thanks for your work first! But it seems that I am not experienced enough to get this to work with CUDA... I never had anything to do with MacPorts or any dependencies story... perhaps this is the source! Anyway I tried to boot in 64 bit mode (holding 6+4 keys during boot) verifying that it was the case, but still no trace of CUDA option in the Cycles preference panel... Do we have to install other stuff to get Cycles work properly with CUDA?
21:41 December 1st, 2011
Thanks for the workaround but it appears it (the build) is loading a (long?) list of libraries from that directory
I created the path and created the symlink, and then it erred loading /usr/local/lib/libmp3lame.0.dylib
I had a copy of that library in the avidemux2 application bundle (/Applications/avidemux2.app/Contents/Resources/lib/libmp3lame.0.dylib)
So I symlinked that to /usr/lacal/lib/
Now it is stopping attempting to load /usr/local/lib/libx264.116.dylib
and I don't have a copy of that library anywhere so I have to stop there
14:17 December 1st, 2011
10 . Designly (builder)
I could also build without tiff enabled, but I think some might have an issue with that.
14:16 December 1st, 2011
9 . Designly (builder)
I know the 42326 build worked for one user having the issue, but have no clue why the problem persists... I'll continue investigating. Please keep in mind that I am not a developer, nor an experienced builder, but have been building my own for a while now. I'm posting these builds is because it would appear as though tkroo and the other OSX x64 builders have gone on holiday. That being said, until I can figure out the exact issue on my end I have two possible user side solutions...

1. If you have XCode installed, open a terminal and install the Homebrew package manager and imagemagick:

# /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)"

# brew install git

# brew install imagemagick


2. If you have GIMP installed you can link to it's libtiff library:

# sudo -i

# mkdir -p /usr/local/lib/

# ln -s /Applications/Gimp.app/Contents/Resources/lib/libtiff.3.dylib /usr/local/lib/libtiff.3.dylib
14:01 December 1st, 2011
still the same crash referencing libtiff. 10.6.8 on an imac core2duo 2.8ghz

Date/Time: 2011-12-01 16:58:33.339 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 1388254 sec
Crashes Since Last Report: 9
Per-App Crashes Since Last Report: 3
Anonymous UUID: 55F2C3AD-4443-465B-A0FB-BB471A44DAE3

Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Library not loaded: /usr/local/lib/libtiff.3.dylib
Referenced from: /Users/fountain/Desktop/blender.app/Contents/MacOS/blender
Reason: image not found

Binary Images:
0x7fff5fc00000 - 0x7fff5fc3bdef dyld 132.1 (???) /usr/lib/dyld

Model: iMac8,1, BootROM IM81.00C1.B00, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.30f1
Graphics: ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 Pro, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8C), Broadcom BCM43xx 1.0 (
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD3200AAJS-40VWA1, 298.09 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000 / 2
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa200000 / 2
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa220000 / 3
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc517, 0x1d100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x1a100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x820f, 0x1a110000 / 4
13:53 December 1st, 2011
It just crashes, under OSX 10.6.8 running on a macpro / nehalem x2 / nvidia
13:44 December 1st, 2011
6 . Designly (builder)
Libtiff error should be corrected as of build 42326. If you still have issues please post them here and if you could list your system specs with the error that would be extra helpful. Thanks!
08:24 December 1st, 2011
Same issue here as @IndyFX. Immediate crash with call to libtiff.3.dylib.
07:09 December 1st, 2011
Having a problem with the libtiff library (iMac i7 running 10.6.8)
The build crashes immediately (thread 0) for me with "Library not loaded: /usr/local/lib/libtiff.3.dylib"
The reason is, that it doesn't exist ;-), there isn't even a /usr/local/ path (directory doesn't exist)
Several instances of libtiff.3.dylib can be found (ex. /Applications/Gimp.app/Contents/Resources/lib/libtiff.3.dylib) but all are inside application bundles.
Am I missing some additional resource install that is required with this build?
Any assistance is greatly appreciated...
06:53 November 29th, 2011
3 . Designly (builder)
yoff- Cycles is still a work in progress and does not yet fully support OpenCL Rendering which is how your AMD Radeon operates. In the meantime, standard Cycles CPU rendering should work considerably well with your i7 processor.

davdup- I was having similar issues with recent builds from other users. I removed Cycles dependancies that I had previously installed through MacPorts (in fact, I removed everything installed through MacPorts and MacPorts itself, and switched over to Homebrew for package management) and began booting my Snow Leopard kernel in 64bit mode by default. I've tested my builds on 5 different Macs, running both SnowLeopard and Lion. The one common denominator is that each of these machines is running in 64bit mode by default.

Prior to posting this comment, I tested this out with a 2009 MBP Core2Duo w/ a virgin copy of Snowleopard booting into 64bit mode. Installed the CUDA Drivers, Toolkit, and my 42212 build and Cycles GPU worked flawlessly.
23:46 November 28th, 2011
Hi, I only have the OpenCL option for GPU rendering... nothing about CUDA. Is there something to do inside Blender to activate this option? I have the latest CUDA drivers installed on my MBPro 6,2, and CUDA was working fine on other builds with CUDA...
07:29 November 24th, 2011
Very nicely packaged! And works quite well :-) The gnu rendering is not working, though, it counts the samples mighty fast but draws the rendering in a very distorted way. Tested on a MacBook Pro, i7 running 10.7.2, graphics card is AMD Radeon HD 6750M 1024 MB.
Feeling talkative?
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