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    GLSL SoC Build!!
    BuilderZanQdo
    OS
    DateAug-20-07
    TypeSoC

    Description

    This is the first working build of GSoC GLSL branch, it's very WIP but its already sweet!! Cool Thanks Miguel!

    PS: be sure to use the GLSL folder that comes in the ".blender" dir; place it were blender expects to find it in your system, then search for GLSL button in the user settings under "System & Open GL" Smile

    More info on previus implementation here; what this build has is a new re-written implementation

     

     

    GLSL Viewport! GLSL Viewport!
    Blender GLSL
    Spot the Difference

    Enjoy!

    For Windows build click here


    DownloadBuild!!



    Blender Foundation's Chaos and Evolution Training DVD by David Revoy

    Comments
    Tea Monster
    What does it do? Is it just the gloss reflections or are there any of the other SoC stuff in there? Can we have a Windows Build please?
    *comment from the builder
    ZanQdo
    1- It has nothing to do with glossy reflections
    2- Glossy reflections/refractions is not a GSoC project
    3- Miguel told me a Windows build might not be a good idea ATM

    Added more info in the post
    Pappy
    Aaah. the first baby steps into a great future of near realtime rendering. (At least for those of us who follow the rule of $ per sec of animation, instead of chasing renderbatory fantasies)

    Any chance there'll be an option to hide all the extra items drawing (lamps etc.) to allow a clean render? (just a thought)

    Love it! Thank you Miguel for the project,and ZanQdo for the build.
    *comment from the builder
    ZanQdo
    Pappy try Ctrl Click on the right of the 3D view header, that will render using OGL
    Pappy
    Use it all the time, but it's a "dirty" render.. ok, I just tested and it was clean.. getting old(er):( - I must be confusing Blender's with Animation Master shaded output.

    Thanks for the reminder. Regardless, this is VERY cool.
    dreblen
    Hi, I was wondering, will this work on graphics cards that don't support GLSL?
    *comment from the builder
    ZanQdo
    nop
    Felix Kütt
    uhh.. how do you get it to run? i have installed the official 2.44 fine by just extracting to /opt/Blender\ Foundation/Blender\ 2\.4\4/ but just simply by extracting this.. and then trying to execute the executable, nothing.. :(
    mike pan
    this is how you enable it. Notice teh TWO circled settings that needs to be changed. Enable GLSL and change the viewport mode.

    http://mpan3.homeip.net/f/glsl.jpg
    *comment from the builder
    ZanQdo
    Thanks mpan, added your screenshot to my build, hope thats ok?
    Archenemy
    Question: How do I enable normal map previewing in the viewport?

    Btw, this thing is really nice guys. Keep up the good work !
    Olm-z
    when launching this build on Ubuntu7.04, it says it cannot find libgettextlib-0.15.so ... I got 0.16 installed .... any idea ?
    mindwrap
    this worked for me. (also ubuntu 7.04):

    sudo ln -s /usr/lib/libgettextlib-0.16.1.so /usr/lib/libgettextlib-0.15.so

    good luck (and don't blame me if this turns your machine into a toaster...)
    flo
    i get this error on ubuntu 7.04
    GLSL Material created.

    GLSL DefMaterial created.
    Blender 2.44 (sub 1) Build
    argv[0] = ./blender
    argv[1] = -d
    Compiled with Python version 2.5.1.
    Checking for installed Python... got it!
    Ignoring Xlib error: error code 169 request code 145
    Ignoring Xlib error: error code 169 request code 145
    Color depth r 8 g 8 b 8
    Aux buffers: 0

    GLSL Supported
    read file
    Version 242 sub 4
    read file /home/flo/.B.blend
    Version 244 sub 0

    GLSL MaterialTree removed.

    ordered
    OBCube
    OBLamp
    OBCamera

    GLSL Light created.

    GLSL Material created.

    GLSL DefMaterial created.

    GLSL Material created.

    GLSL Program created.

    GLSL Shader code writing...
    Segmentation fault
    Olm-z
    thanks... linking saved the first step without nuclear war...:) ...
    but some bug, then start, with a small advice : GLSL shader supported ... then when I click on the glsl preview button : glsl compile fragment error - glsl support disabled ... :/
    I got a huge error report in the console...

    maybe it's interresting for devs, I'll post it somewhere

    -----
    flo : seg fault are common with the 2.44 on ubuntu ... I think it's not this one specificaly
    Meko
    All my models turn out black with GLSL enabled. However, I'm downloading my own via svn, no user-config.py, and compile :
    scons -j 4 (speeds up compile time on my dual core)
    GLoveSLove
    I've compiled svn version under Ubuntu GG (64-bit) and I must post this WARNING:

    -- ONCE you use GLSL under Blender YOU WILL GET ADDICTED to it! --

    Whole thing is still under heavy development, but some material and light settings are A-M-A-Z-I-N-G. In few minutes I've designed materials that takes hours of testing with render tests.

    Author of this SoC project is a GENIUS. And my personal hero:)

    konsumer
    I also get a segfault:

    guessing './blender' == '/home/konsumer/Desktop/blender/linux2-glsl-soc/./blender'

    GLSL GHash init
    Compiled with Python version 2.5.2.
    Checking for installed Python... got it!

    GLSL Supported
    ARB_fragment_program is supported.
    ALU instructions: 4096
    texture instructions: 4096
    texture indirections: 4096
    local parameters: 512
    env parameters: 256
    temp registers: 32
    attributes: 16
    ARB_vertex_program is supported.
    ALU instructions: 512
    texture instructions: 512
    texture indirections: 512
    local parameters: 256
    env parameters: 256
    temp registers: 48
    attributes: 16

    GLSL GHash init

    GLSL deactivated.
    Segmentation fault

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