AutoBake + RadioHelper + NoAOinMats + RadiosityWithTextures vcolor + Radiosity on RBaking+FCaustics - GraphicAll.org
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    AutoBake + RadioHelper + NoAOinMats + RadiosityWithTextures vcolor + Radiosity on RBaking+FCaustics
    BuilderRCRuiz
    OS
    DateApr-25-07
    TypeOthers

    Description Well in this bin I add 2 new py functions . . one is rapack in the Image and other is renderBake in the Render. All this to be able to use an automatic bake of the scene. This will allow you to bake all the scene for use this in the game engine The use is very simple 1.- Select open at one side the UV/image Editor (this is essential for repack). 2.- Select all objects. 3.- In the menu Object->Script select the AutoBake. 4.- Provide the initial image sides of the biggest object (small object will gen. small pictures ;) ). 5.- Sit down and relax and wait for your render to finish. 6.- In The Game Engine menu disable the "Use Blender Materials" Now you can do P and you will see your results http://www.blentalstudio.com/varios/AutoBake/AutoBake.JPG Regards, Carlos Edited. 03-13-2007 - A small modification on the material SDNA to disable AO from same materials to not depend on the Amb factor. - I add more range on the values for radiosity and add a general emit that is a factored emition that will be add in rendering time to all materials that have emit = 0 Edited. 03-18-2007 - I stretch more the parameters of emit on the materials. - I activate radiosity in the baking texture. - The emitter now can have vertex color and texture assign to the face activating those options on the material panel (vcolLight,vcolPaint&TexFace) (the texture have to be inside the valid uv area) - I include a test file on the bin. http://i10.photobucket.com/albums/a116/RCRuiz/3dTest/hdrIlluminationBlenderInternal.png Edited. 04-25-2007 - I add new option for rediosity to get more control . . one is the number of bounces that one face is alow to process and a mini. of energy before exit the radio cycle when use interact 0. This two are useful if you want that all your emitters work but that don't want to wait 1 day for the results. - I also correct some problems with the autobake. - I add fake caustics. There is a button on the spot lamp that activate this. And in the transparen material have 2 extra parameters . . the Caustic Factor and the Caustic Miltiplier. http://i10.photobucket.com/albums/a116/RCRuiz/3dTest/IlluminationWithTextureAndFCaustics.png Edited 04-26-2007. - Some fixes on the caustic area . . a big Thanks to the Spanish community that is helping with the debugging process http://niel.seyanim.com/niel2/
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    Comments
    squareline
    Hello RCRuiz :)
    Awsome! Can i download somewhere the linux build?
    jazzroy
    I dloaded the build with real excitement, but it doesn't work for me.
    I loaded the example scene, selected all the objects, launched the script but i get this error:
    Syntax Error: Unexpected character after line continuation character
    dreblen
    is there somewhere else I could download this? whenever I try to download something from here it gets anywhere from 300kb to 1.2mb and then it says the download is complete, which is annoying because I am on dial-up. thanks...

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