My build of Blender 2.69.x!
With CUDA Acceleration. Kernels: sm_20, sm_21, sm_30 and sm_35.
Status: BCon - 1
New features after 2.69 Final:
Blender 2.6x Docs: Manual
Mesh overhaul: Docs
Blender 2.6x Bug Tracker: Report Bugs
All Versions: Release Logs
Release Notes: 2.69
Commit Log - January - 2013: Here
Commit Log - February - 2013: Here
Commit Log - March - 2013: Here
Commit Log - April - 2013: Here
Commit Log - May - 2013: Here
Commit Log - June - 2013: Here
Commit Log - July - 2013: Here
Commit Log - August - 2013: Here
Commit Log - September - 2013: Here
Commit Log - October - 2013: Here
Commit Log - November: Here
Commit Log - December: Here
Scripts Catalog: Here
Contrib scripts are now activated by selecting TEST under user-preferences / addons
Build Info: MSVC 2008 Express, Scons and CUDA toolkit 5.0:
*** Graphic Formats ***
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_OPENJPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
BF_WITH_FREETYPE = True
*** Video Formats ***
WITH_BF_FFMPEG = True
WITH_BF_QUICKTIME = False # SDK Not Installed
*** Audio ***
WITH_BF_SDL = True
WITH_BF_OPENAL = True
WITH_BF_SNDFILE = True
WITH_BF_JACK = False
*** Modifiers ***
WITH_BF_OCEANSIM = True
WITH_BF_CARVE = True
WITH_BF_REMESH = True
*** Rendering ***
WITH_BF_RAYOPTIMIZATION = True
# Cycles #
WITH_BF_CYCLES = True
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = True
WITH_BF_OIIO = True
WITH_BF_OCIO = True
WITH_BF_BOOST = True
# CUDA #
WITH_BF_CYCLES_CUDA_BINARIES = True # I can't test, don't have a CUDA enable graphics card.
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
# CPU #
WITH_BF_OPENMP = False # MSVC 2008 express doesn't support MP.
# Display #
WITH_BF_STATICOPENGL = False
*** Libraries ***
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFTW3 = True
*** Blender Features ***
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_INTERNATIONAL = True
WITH_BF_3DMOUSE = True
WITH_BF_FREESTYLE = True
*** Import / Export ***
WITH_BF_COLLADA = True
*** Misc ***
WITH_BF_DDS = True
WITH_BF_ICONV = True
*** Build ***
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 1
Hi. Not sure. I am waiting on the new instructions to build with the new system. I personally don't use 32-bit anymore as I finally upgraded to a 64-bit computer. The old computer is still running so I might.
are you still planning to work in your builds uploads after the repo migration?
i could try again to build it myself, but tbh never got a stable build.
thx for your work all these years!
There is no test file. What I would like tested is the CUDA acceleration of blender. You must have a CUDA enable graphics card for this to work. I don't have have one.
The sm-20, sm-21, and the sm-30 are for various CUDA cards. Your card needs to support one of these.
There is no special scene required. Anything you create in blender will work. You will also need to be using the cycles render engine.
But i have a few questions:
1. I searched all the addon´s but i can´t find a TEST... Do i need to "install from file?"
2. What means: 'sm_20', 'sm_21', 'sm_30' Can somebody tell me about, where or what to configure?
3. Do i need to render a special scene? Is there a planed .blend file to download, or can i simply try anyone of mine?
4. Which configuration is of interest? Do i need to do special configuration before rendering?
CPU: i3770 ~4,1 GHz
GPU: Nvidia Quadro 4000
RAM: 16 GB 1600 Mhz
I think it worth mentioning in new features' list.
I don't use the Game Engine. You might want to see if anyone else has reported that problem at blenderartist or the bug tracker.
I tested build 52414 and I wasn't getting a crash at start.
PS New build available! :)
Seems that the name of the package is still *_263* and the description is old.
This did not strike me as a possible solution because the actual download was happening in FDM rather than in FF.
I downloaded, decompressed and ran it fine. With almost 2000 downloads no else complained about it not working. I would try a different browser and clear all your caches. New version uploaded now.
Hope you get it figured out,
I am having difficulty in downloading your versions since last three days.
I tried Firefox, DownloadThemAll and Freedownload Manager with the same result. The download aborts at about 11% (DownloadThemAll shows "size mismatch" error).
Probably a problem with the uploaded file?
Do we really need a new window menu for just two options when fullscreen was better in the corner anyway? oh well :/
@BrianSzep: Thanks for the timely Bmesh builds.
@Brian: thanks for the builds.
Everything was OK on 45437 and all of your previous Bmesh 32 Windows builds.
By default Blender tries to compress files when saving them, I don't know if this was disabled in this and it's just my preferences that didn't match, but when compress file is checked while saving a .blend, blender returns Error: "Failed to open .gz file" and saves the file as .blend@ which can't be opened in blender or at least not with a layout (the files can be appended though).
I deselected the default compression setting in preferences and now I can save like regularly.
Fake Knife - http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Fake_Knife
Because when I dissolve edge inside blender it make one entire face without broking connection.
But when I import it to Unity 3D the face is broken.
- What should i do to change import setting and make BMesh work with Unity 3D? Thank you!
Remember, features are not complete with Bmesh.
It does attract attention, though...
Probably is slower as I build this without multi-processor support and with SSE optimizations only. It allows this build to be used across a greater number of CPU's.
Needs Bevel script badly :( Not very crucial since I can use 2.59 with it... But if this will be possible maybe I'll detect some new bugs on 2.6 that is good for all.
When I do a addons-contrib script check out it creates the addons sub folder automatically. Does the build system not do that now?
you have some file structure wrong for contrib addons.
the correct structure should be 2.59/scripts/addons_contrib/
the contrib scripts should be here to show up in the addons menu.
thanks & thanks for supporting Blender Addons.
Yes, you were right and build 39808 had a few fixes for the Pepper Branch merge. Today's updates seem to be mostly house keeping.
please recompile and reup...thanks
and if you change it if wont save the image..
changing the default image type, in the "output" doesn't do anything it keeps reverting to .exr on save..
something has been broken since about 39500 or so.
my pagefile was ridicously small btw, i've not issues with Blender only but all my RAM-consuming-apps -.-
i just switched to win 7 from Xp
Have you tried a smaller image? If that works then I would say you are running out of memory.
there's smth fooling i wanna ask just to know if i'm right...
the thing is that when i try to open an image node in the compositor Blender crashes (the image is about 5184 x 3456 px)
is that i'm running out of RAM? blender stops inmediatly a viewer node is attached. so may be it's my machine that lacks smth.
leaving that 'lil issue aside, your build works great and i stick whit that.
keep the good work!!!
I'll add them if they are fixed and working with the current SVN. Where can they be downloaded.
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