» Blender 2.69.2 Swizzler + VGroup Modifier branch + Vertex Paint VertMask + Select Pattern 2-Step + Hide object origins
Updated 18:01 November 14th, 2013
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Built from VGroup Modifier branch + Vertex Paint + Select Pattern 2-Step + custom stuff:

 

  • *NEW* Image Swizzler (Channel Swap operator)

  • *NEW* mont29's VGroup Modifier branch - Per-loop vertex normals and display of hard edges with smooth shading if VBO enabled.

     

  • Mesh selection operator: Edit mode > Select > Pattern (2-Step). Selects N elements (pick), skips M (leave) and continues this pattern. Similar to Select Nth operator.
     
  • Hide objects origins: In Display panel of 3D View properties shelf (N), you can turn off all object dots.
     
  • use_paint_mask_vertex is enabled in Vertex Paint mode, which means vertices can be selected and filled with set color.
    Drawing on selected vertices with brush does NOT work. If you know why, please post a fix here:
    http://projects.blender.org/tracker/index.php?func=detail&aid=31246

 


Outdated (merged into trunk):

 

  • Margin column in text editor scrolls together with text (more useful now)
     
  • Tab key in Python Console indents current line, no matter where the cursor is placed, aligned to a multiple of 4 spaces,
    Shift + Tab unindents in the same way
    Ctrl + Tab inserts a tab (4 spaces), similar how Tab acts in trunk:
    http://projects.blender.org/tracker/index.php?func=detail&aid=31644

     

 

Video:

http://www.youtube.com/watch?v=rw_EFfpsMqg

 


Build options (SCons):

 

WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFMPEG = True
#WITH_CODEC_FFMPEG = True # ?
WITH_BF_OPENAL = False
WITH_BF_QUICKTIME = False # SDK Not Installed
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = False # Fixed
WITH_BF_JACK = False
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = False
WITH_BF_FFTW3 = True
WITH_BF_DDS = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_INTERNATIONAL = True
BF_WITH_FREETYPE = True
WITH_BF_3DMOUSE = False
WITH_BF_OCEANSIM = True
WITH_BF_REMESH = True
WITH_BF_CYCLES = False
WITH_BF_CYCLES_CUDA_BINARIES = False # Hm
WITH_BF_OIIO = True
WITH_BF_BOOST = True
WITH_BF_OPENMP = False # MSVC 2008 express doesn't support MP.
WITH_BF_STATICOPENGL = False
#WITH_IMAGE_OPENEXR = True
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 5
3 Comments so far. Leave yours.
12:11 December 9th, 2012
@CoDEmanX: I was really busy to try this out. Is works :)
Please, submit your patch to build, many people will be grateful to you
23:12 October 17th, 2012
2 . CoDEmanX (builder)
@Shader: note that this is nothing official! I haven't even submitted my "hide object origins" patch. Maybe will do in future, but with different implementation.

BTW: I posted this in June 2012 already http://blenderartists.org/forum/showthread.php?255051-Hide-pivot-point-object-centre
01:27 October 16th, 2012
I remember about year ago I proposed to hide objects' origins - and today I pleased to see that my words were heard :)
Good jib, guys! keep working! I love this soft
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