» Blender 2.59 ENJA BGE GPU Particles (OpenCL)
Updated 11:37 March 13th, 2012
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This is an old build with Ian Johnson's GPU accelerated Particles, but still the newest i could get my hands on.

Build includes BGE GPU Particles, which mean "real-time" Fluid Simulation (real-time - depening on Graphic Card) in the Blender Game Engine.


Ian Johnson actually isn't developing it further, but Andrew works on Real Time Skinning (BGE) on the same Branch (at least based off).



(note: i'm not shure if it is 32 or 64 Bit..., Revision Unknown)

See mor info over at: http://enja.org/









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