» Blender 2.70 Multi-threaded (on Dropbox)
Updated 07:01 May 14th, 2013
109
(421)  20,183

If this build does not work for you try Blender Build Bot (automatic build, without cycles gpu/cuda) here

 

Sorry for the long delay. I missed to update my build System. Now the Dropbox link will stay up to date everytime i build Blender (3-7 week).

 

 

Get it here: Dropbox 

 

(The one on Graphicall does not get updated anymore, since the Server does not let me update it...)

 

Get my Free Node Groups for Blender

 

Hardware: Macbook Pro Retina late 2014, osx 10.9.2 

 

feel free to visit bwide.wordpress.com and to ask any questions.

 

 

Please Report Problems:

If you find any Issues, please Test with Official Blender or Blender build Bot other Build if the Problem occurs there as well. If yes, it's probably a Bug, which i can't do much, to nothing. You should check Blenders Bug Tracker (like an "Issue Tracker"?) if it's already there and otherwise Report it, so Blender Developers can fix it. They only can Fix what they know of ;-) If No (Problem only occurs in my Build), please make a Comment bellow. My Goal is to provide you with a stable and clean build.  

 

enjoy blender, bashi

 

for use of yafaray use Official Blender

Links: LuxrenderYafaray3DelightMitsuba (note: those are mac Versions, and please Report if my Addon is outdated.)

 

to extraxt 7z: 7zx  

109 Comments so far. Leave yours.
08:17 November 27th, 2013
109 . bashi (builder)
upload still gives error....
07:04 August 29th, 2013
108 . bashi (builder)
still not working...
04:53 August 13th, 2013
107 . bashi (builder)
and again, fails...

dropbox is updated though...
02:22 July 18th, 2013
106 . bashi (builder)
still not working to upload...
06:07 June 17th, 2013
105 . bashi (builder)
still doesn't work to upload...

not funny anymore...
09:52 June 11th, 2013
104 . bashi (builder)
still not able to upload here... safari/firefox

dropbox build gets updated frequently though... get it there...
03:10 June 5th, 2013
103 . bashi (builder)
Last two Weeks constantly getting: "Build update failed due to a server error!"

Dropbox Version is updated!
02:38 May 8th, 2013
102 . bashi (builder)
Yay, i can upload again ;-)
05:58 March 15th, 2013
r 55292 (buildbot)
brushes controls are back.
I noticed this bug on windows builds too. Not your fault of course.
04:27 March 15th, 2013
r55278
controls of brushes under sculpting mode are missing!!!
21:36 March 6th, 2013
Well, I'm using V-Ray, but if I'm the only one using this build, then...you can drop it.
11:48 February 20th, 2013
You're awesome! This one works for me as well! Now with my gtx 680 on ML. Thanks a lot!
11:08 February 10th, 2013
Yeah... after beeing able to make a build using GCC 4.7.2 today I also have problems with distribution. Can't static link OpenMP libraries so it doesn't work anywhere but on build machine. In addition I can't compile OSL, it crashes at linking were you successfull at GCC & OSL?
But on the bright side OS X 10.8, GCC 4.7.2, CUDA 5.0 and I am able to compile kernels 2.0 - 3.0 (1.3 crashes at compile though).

It looks like I'll be using my build for simulation and yours for everything else for now...
03:55 February 10th, 2013
96 . bashi (builder)
i will try again at some point. So far my gcc builds works on my mac, but none other.
09:57 February 9th, 2013
Is there any chance that you'll prepare OpenMP build? I've been trying myself but after compilation with GCC 4.6.3 I get only Abort trap crash on startup from Blender...
12:29 January 29th, 2013
I was wrong. It would only work on the first open, but I figured out how to make it work. After extracting the blender file you have to immediately save the user settings. I guess my default .blend didn't wanna work with this release. I suppose the first time you open the app it uses a packed in .blend on load and then points to another one after the first open.
04:49 January 25th, 2013
93 . bashi (builder)
@stephen
have you updated your GPU/Cuda drivers to latest?
other than that.. it sound quite strange to me it works differently if you start it from different places... no idea what this could be (but that doesn't necessary say/mean anything ;-)
try the next builder.blender.org build, should be updated sometimes soon, if it happens there too, please report a Bug (in Blenders Bug Tracker, link in text above). I know that Ton recently has worked on Retina Display support... If it only appears on my build.. please tell me. not shure if i can do anything about it though... good luck
07:15 January 24th, 2013
I am having a very strange error, and I am hoping someone can help me. So I downloaded this build, and it works fine after I extract it, and run the blender.app from my downloads directory. However, when I move the blender.app to my Applications directory and click on the icon it starts up and begins having severe visual glitches in the UI. The behavior of these glitches changes depending on what part I mouse over. The app will run fine from the applications directory if I open a terminal, and run it from there. But again if I run it from any menu or shortcut it acts up. Even clicking on the icon in the applications directory doesn't work. Not sure what to do here. I am new to OSX with a mac pro retina. I used to use Ubuntu though so I am somewhat familiar with UNIX and UNIX like environments.
03:44 January 12th, 2013
91 . bashi (builder)
@pinotote, brecht is currently working on features which may break gpu for now, i think will be fixed soon, and since i can't build cuda there's some delay on this side (it makes as well very difficult for me to report bugs regarding gpu ;-) .
04:52 January 11th, 2013
Hi guys,

I've downloaded the build and everything works fine except CUDA and MAC osx 10.8.2. I've tried every option. Toolkits. Drivers. Rebuilding CUDA Kernel, swapping out the kernel with other builds and nothing seems to work. I have a GTX 570 installed. I see the GPU option but get this error
CUDA error: Not found in cuModuleGetTexRef(&texref, cuModule, name)

Any ideas on how i can get this working?

Thanks in advance.
J
05:12 January 5th, 2013
89 . bashi (builder)
@gase12
if you care please make a bug report or post it on blenderartists... no dev ever gonna read it out here.... and i'm not redirecting anything anywhere, but thanks anyway ;-)
02:42 January 5th, 2013
Hi. I have been using your builds but i have some issues to report - maybe not your fault, but I would like to mention anyways :)
as I tested 2 of the problems are due to HD4000 shitty opengl-shading support on OSX (bootcamp win7 versions are fine)
If you can not test it or you dont care about this, could you please forward this to someone who works with all-around OSX builds? thanks.

1. which is mentioned here: http://blenderartists.org/forum/showthread.php?267323-Blender-Slow-on-MacBook-Pro-13-quot-HD4000-Mountain-Lion
at default the whole UI is slow - so the solution is this: User preferences -> Themes -> User interface -> deselect all "Shaded" checkboxes.
one solution you could implement:
"The only difference in the code is an extra call providing colors for the drawing arrays, 2 lines:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
People who can compile, remove it from source/blender/editors/interface/interface_widgets.c"
2. It still get slow if at the shading properties "Textures Solid" is not ticked. - so shading problem again - but only visible with high poly-count
3. The middle-mouse button zoom changed and i am unable to set it back - now it kinda tilts the camera up and down when i use the mouse wheel.
I tested an earlier build maybe not yours, but it zooms as it should - it is build: r52682M (2..64)
any idea?

thanks, keep up the good work
Gas
09:11 January 2nd, 2013
Thank you! Happy new year to you too.
And always thank you for your work.
(Only for info: I am happy because zoom now works correctly)

I tried it a little and I can say that Dynamc topology is very interesting.
Now I plug in my Wacom tablet...!
08:03 January 2nd, 2013
86 . bashi (builder)
@ michalisz, great to hear. I updated the description, got a bit lazy on updating stuff here ;-)
07:57 January 2nd, 2013
Oh...my
Apologies
I just waiting to find it under Options.
I'm blind.
It's OK then
But, you don't even mentioned the dyntopo implementation, so I thought it was not there.
LOL
thank you!
07:20 January 2nd, 2013
84 . bashi (builder)
@michalisz, it is there. Sculpt Mode - Topology - Enable Dynamic
07:07 January 2nd, 2013
r53505
Where is the dynamic topology??
It should be here.
19:44 December 30th, 2012
82 . bashi (builder)
@GiovanniBianchessi, No problem. I think there is already a Bug on Bug Tracker about mac and touchpad/zoom. Go have a look if it is the same as your issue. Please do report Bugs if you find them. Better report it there instead of anywhere else. Thank you and happy new year. . ;-)

@michalisz, use Bug Tracker too ;-) Happy new Year to you too.
14:25 December 30th, 2012
@bashi: please excuse me. I have misanderstood. I thought you are working on bugs too.
11:50 December 30th, 2012
Of course bashi not your fault.
Confirmed from other OS users, it's a bug on new builds. Reported already.
It also affects vertexpainting.
09:45 December 30th, 2012
79 . bashi (builder)
If you find any Issues, please Test with Official Blender or Blender build Bot other Build if the Problem occurs there as well. If yes, it's probably a Bug, which i can't do much, to nothing. If you love Blender or at least like, you should check Blenders Bug Tracker (like an "Issue Tracker"?) if it's already there and otherwise Report it, so Blender Developers can fix it. They only can Fix what they know of ;-) If No (Problem only occurs only in my Build), please make a Comment bellow. My Goal is to provide you with a stable and clean build, but i'm not a Bug Tracker ;-) (see above for links)
08:45 December 30th, 2012
r 53402
weightpainting is broken...
Is there something I do wrong?
I saved, opened in previous builds 2.65x (before hair commitment) and works fine.
01:29 December 30th, 2012
r53402: sorry, but still not a valid zoom.
If I quickly move my mouse wheel up and down, I can see a mix of zoom/rotate.
If I normally move the wheel up/down/left/right, I can only rotate the 3D view.

In Blender 2.64a zoom works correctly.
10:46 December 29th, 2012
r53402
Now it works.
It was a bug, I noticed it around.
Good work.
Happy new year bashi
06:37 December 29th, 2012
75 . bashi (builder)
@ Zoom looks like a bug for me... will look into it.
Hair works only with Experimental Feature Set!
05:26 December 29th, 2012
It runs, but I can't zoom in/out.
I have tried to change prefs, but without effect.
I also loaded factory settings, but I can't zoom the 3D view.
Maybe I have made somthing wrong.
05:16 December 29th, 2012
No Hair Cycles 4 me...

Mac OS 10.7.5 / 2.66 GHz Quad-Core Intel Xeon
12:35 December 28th, 2012
r53375
Crash after booting,
just tried the mouse wheel to zoom in.
OSX 10.6.8 (macpro 2xxeon nehalem)
02:12 December 16th, 2012
This is how it worked for me:

I installed the Nividia Cuda Developer Toolkit and it worked ! Before, I only had the Cuda Drivers installed. It seems that the some part are precompiled only. First render did take a minute for compiling everything.

Thanks!
11:46 December 14th, 2012
70 . bashi (builder)
@klaus
You can try to replace the Cuda Kernels in blender.app/Contents/MacOS/2.65/scripts/addons/cycles/lib/ (RightClick on blender app - Show Package Contents).
Try the ones from the working 2.63 and see if it works... Just copy all sm_**.cubin files
Note: This is not really a final solution, if it works at all, since older Kernels might miss some features...
You could then try other builds Kernels from Graphicall, like for Linux or Windows... I actually copied mine from a Windows build here, since Cuda compiling doesn't work.

Alternatively, and maybe the better solution would be to install NVidia's Cuda Toolikt (4.2!) and Dev Tools... Then Delete all sm**.cubin files, start Blender and set to GPU and render. Blender will then try to build the Kernel itself, this might take some time.. 30min-1h? (You might wonder why i suggest this, while i can't compile them. I can compile the Kernel sm_12 like that, but if i want to compile it at the same time as i compile blender, no chance...)
As well you should Check your ~/Library/Application Support/blender/2.6*/scripts/addons/cycles/lib/
where ~ is your User Folder.
That's what i can think of, atm. hope it helps
And, what OS Version do you have?
09:28 December 14th, 2012
Yes, I am using a Hackintosh. I've downloaded Version r50964m (2.63.22) from here, which enabled CUDA to me! But no version beyond that did offer CUDA to me!
06:07 December 9th, 2012
68 . bashi (builder)
@defkon, nice, thank you. ;-)
05:08 December 9th, 2012
Thanks Bashi! r52817 seems to be running sweetly :0) No CUDA issues for me. Gruss - Konrad
04:57 November 27th, 2012
66 . bashi (builder)
@ iamklaus
sorry, don't know... Are you using a Hackintosh? Or how else did you get a gtx 560 into a mac?
09:35 November 23rd, 2012
Does anybody have an idea why this build isn't working with my Nvidia? I don't even see the Computing Device in the Preferences Panel.

Geforce GTX 560
CUDA Driver 5.0.37
GPU Driver Version 8.0.61 295.30.20f02
06:50 November 19th, 2012
64 . bashi (builder)
@ astroblitz

Can you post a copy of terminal content? (Right->Click on Blender.app - Show Package Contents - navigate to /Contents/MacOS and double click blender there)

Does OSL Script work/does not work anywhere else? thanks
13:29 November 17th, 2012
Script node crashes when trying to load .osl scripts :(
09:30 November 7th, 2012
Thank you bashi. It works fine.
At last, normal maps support!
04:18 November 7th, 2012
61 . bashi (builder)
@michalisz

stupid graphicall... i've got not the best internet connection, and sometimes it does't upload completely, but graphicall still updates the build... just a few secs.
02:04 November 7th, 2012
hi there
Trying to download r51958, I get a r51933 though ??
04:39 November 2nd, 2012
59 . bashi (builder)
@yanabud

atm there's isn't much i can do for you... As soon as i can build the Kernels again, i will have a look if i can make it work for you too.
06:30 November 1st, 2012
Hi Bashi,

My CUDA version is 4.2.10 and i'm running a 2009 mac pro with 10.6.8. In the CUDA prefs, it says that there's no newer version availaible.
14:03 October 30th, 2012
57 . bashi (builder)
@ yanabud

i'm still not able to build Cuda Kernels at all...

what is your Cuda driver Version? (5.0.36 is working here with sm_12)
06:58 October 30th, 2012
Thanks for your efforts! Unfortunately CUDA's not working on my mac. GTX 285, kernel 1.3.
Have a good one!
13:13 October 22nd, 2012
55 . bashi (builder)
Hallo Konrad, glad it works. Building Blender is actually fairly easy, unless you run into issues ;-) Best Ressource is: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac

For Cycles on GPU you would need to install the CUDA Developer Tools (i would install 4.2, since i think the 5.0/Beta GPU Driver messed up my build System)

If you're going to build yourself i would like to know if you're able to build Cuda. If you need any assist, drop a Line or mail me @ lalli (at) gmx.net
(I'm thinking about releasing some osx Automator Apps that would download Blender and the Libs, and then build it. If you wanna try. Building then only is a matter of clicking an app) greets and grüsse, bashi
12:22 October 22nd, 2012
Tag Bashi, after all my recent grief with CUDA kernels, your latest build (51497) actually works for me! Yippee! Man I wish I could help... where do I get help on how to compile Blender on OSX? I'm a total noob willing to figure it out. Thanks for your help recently by the way. Cheers - Konrad
14:12 October 19th, 2012
53 . bashi (builder)
@defkon
yeah, i'm having massive troubles building Cuda lately. I had to drop Cuda Kernel 3.0, which obviously affectts your quadro 4000. atm i'm not able to build Cuda at all, but i'm working on setup my building system new. If everything works out new build should be available this we or next week.
03:27 October 19th, 2012
Hi Bashi, I'm running MacOS 10.7.5 on a MacPro using 2 x NVIDIA Quadro 4000 for Mac. Unfortunately your last two builds don't work for me.
I'm running CUDA driver 5.0.36 and DevKits 4.2 and 5.0. Your build r51304 works beautifully. Any ideas? Thanks - Konrad
10:26 October 16th, 2012
51 . bashi (builder)
@ Cery, sorry was my fault - wasn't included in those build.

@dimus & all
i've dropped support for Nvidia 6xx Cards - It wont build on my two different Systems... Might fix it someday - but not very high priority...
12:51 October 12th, 2012
Hi Bashi, all you other builds worked perfectly well for me, however CUDA/OpenCL did not work this time for 8449_bwide_blender_r51275.7z

I have MacPro 2008 with NVIDIA GeForce GTX 660 Ti 2048 MB, and Mountain Lion
04:49 October 11th, 2012
49 . bashi (builder)
@Cery, i don't know what causes your problems... Keep your eyes open on blenderartists, somebody might have the same issues.
Thanks for the 2.64 hint ;-)
12:21 October 10th, 2012
It's still not working, with and without the deleted kernels.
I don't have the ability to choose Cycles. Just OpenCL and that doesn't work properly.
Do you have an idea why?
Thank's for your Help!
Cery

Ps: In the Built description it says "2.63" but it's "2.64" isn't it?
07:03 October 10th, 2012
47 . bashi (builder)
@defkon: thanks ;-)

@Cery: I've tried to build with Cuda 4.2, not entirely sure it worked... Does the recent Version still not work on your 680?
(What happens if you delete blender.app/Contents/MacOS/2.64/scripts/addons/cycles/lib/kernel_sm_30.cubin ? (Right-click on Blender.app - > Show Contents) It should then rebuild the Kernel the next time you start Cycles (gpu), takes some time...)
08:41 October 9th, 2012
Bashi, I could kiss you! Works like a treat! Thanks a million :0)
06:27 October 7th, 2012
Hi bashi, this is a great build which sorts out my cuda issues. I've downloaded the latest 6.4 from blender.org but the cuda fails. Please do a new build with the latest and greatest features and proper cuda handling. Really, thanks a lot, def
08:12 September 25th, 2012
Hi,
I need a bit help with this built. I'm not able to use my gtx 680 with Cuda.
What do I have to do? Which are the right cuda driver? I tried 3.2.17/4.1.29/5.0.24. Is this the right Built should i try an other one?
Greetings
Cery
08:52 September 2nd, 2012
@bashi

i succeeded to build gsoc 2012 bratwurst branch on mac after switching the build environment. Here is how I did it:

I downloaded the latest available xcode-version for 10.6 snow leopard here and installed it:
http://content.wuala.com/contents/miraving/Apple%20Software/xcode_4.2_and_ios_5_sdk_beta_6_for_snow_leopard.dmg/?dl=1

I edited the user-congif.py file for scons and set the compiler to clang, which ist installed with xcode 4.2 and I disabled bf_libmv because of errors.
http://www.pasteall.org/34823/text

Done!
08:15 August 20th, 2012
42 . bashi (builder)
@all and bennyd

atm all gsoc projects except "fried chicken" are not building on osx. I'm not really going to try fix them. At least if they are/will be merged to trunk dev's will make sure they are buildable on osx too...
00:05 July 31st, 2012
[ 90%] [ 90%] [ 91%] Building CXX object extern/assimp/CMakeFiles/extern_assimp.dir/code/FBXModel.cpp.o
Building CXX object extern/assimp/CMakeFiles/extern_assimp.dir/code/FBXProperties.cpp.o
Building CXX object extern/assimp/CMakeFiles/extern_assimp.dir/code/FBXMeshGeometry.cpp.o
In file included from /Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImporter.h:50,
from /Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXModel.cpp:50:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h: In constructor ‘Assimp::FBX::ImportSettings::ImportSettings()’:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:103: warning: ‘Assimp::FBX::ImportSettings::readAnimations’ will be initialized after
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:73: warning: ‘bool Assimp::FBX::ImportSettings::strictMode’
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:53: warning: when initialized here
In file included from /Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImporter.h:50,
from /Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXMeshGeometry.cpp:50:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h: In constructor ‘Assimp::FBX::ImportSettings::ImportSettings()’:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:103: warning: ‘Assimp::FBX::ImportSettings::readAnimations’ will be initialized after
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:73: warning: ‘bool Assimp::FBX::ImportSettings::strictMode’
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXImportSettings.h:53: warning: when initialized here
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/ios_base.h: In copy constructor ‘std::basic_ios::basic_ios(const std::basic_ios&)’:
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/ios_base.h:779: error: ‘std::ios_base::ios_base(const std::ios_base&)’ is private
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd:55: error: within this context
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd: In copy constructor ‘std::basic_ostringstream::basic_ostringstream(const std::basic_ostringstream&)’:
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd:79: note: synthesized method ‘std::basic_ios::basic_ios(const std::basic_ios&)’ first required here
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/streambuf: In copy constructor ‘std::basic_stringbuf::basic_stringbuf(const std::basic_stringbuf&)’:
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/streambuf:794: error: ‘std::basic_streambuf::basic_streambuf(const std::basic_streambuf&) [with _CharT = char, _Traits = std::char_traits]’ is private
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd:71: error: within this context
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd: In copy constructor ‘std::basic_ostringstream::basic_ostringstream(const std::basic_ostringstream&)’:
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/iosfwd:79: note: synthesized method ‘std::basic_stringbuf::basic_stringbuf(const std::basic_stringbuf&)’ first required here
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/TinyFormatter.h: In copy constructor ‘Assimp::Formatter::basic_formatter::basic_formatter(const Assimp::Formatter::basic_formatter&)’:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/TinyFormatter.h:69: note: synthesized method ‘std::basic_ostringstream::basic_ostringstream(const std::basic_ostringstream&)’ first required here
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXMeshGeometry.cpp: In member function ‘void Assimp::FBX::MeshGeometry::ReadVertexDataMaterials(std::vector&, const Assimp::FBX::Scope&, const std::string&, const std::string&)’:
/Volumes/Users/Benny/Data/Works/Projekte/Building/blenderbratwurst/soc-2012-bratwurst/extern/assimp/code/FBXMeshGeometry.cpp:492: note: synthesized method ‘Assimp::Formatter::basic_formatter::basic_formatter(const Assimp::Formatter::basic_formatter&)’ first required here
make[2]: *** [extern/assimp/CMakeFiles/extern_assimp.dir/code/FBXMeshGeometry.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [extern/assimp/CMakeFiles/extern_assimp.dir/all] Error 2
make: *** [all] Error 2
14:54 July 30th, 2012
Thank you for helping. I tried to be keen today and hoped that following the building instructions here: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac would give me the chance to build from branch myself in the future. But after getting errors at 97% either building it with Xcode and from command line with make I gave up for today.

cheers… maybe I will try again some day

benny
11:37 July 30th, 2012
39 . bashi (builder)
@benny

sorry, doesn't build... (devs have to fix some small attributes or so. i might look into it - but not right now. just back from holidays ;-)
11:33 July 30th, 2012
38 . bashi (builder)
@ benny

i'm building it right know and will upload it (as far as building works - some branches don't like osx or vice-versa)

cheers
09:13 July 30th, 2012
Can anyone please build the version in gsoc bratwurst branch. I like to test the fbx import.

cheers

benny
04:50 July 11th, 2012
36 . bashi (builder)
@michalisz
Blended Box thing is in Tomato Branch - i'll update it.
04:39 July 11th, 2012
35 . bashi (builder)
@Kirado
non-progressive sampling only with gpu that support's it or cpu!

@michalisz
coming right now ;-)
03:34 July 11th, 2012
Hi there, thanks for the build. I don't get the non-progressive sampling methods for cycles appearing in the interface, appears in pc versions.
00:45 July 11th, 2012
Waiting for 48822
Because of this last add of Brecht
http://lists.blender.org/pipermail/bf-blender-cvs/2012-July/047998.html
Thank you bashi for the nice OSX support.
10:33 June 26th, 2012
Well, I say you: it works!
Thank you
06:06 June 25th, 2012
31 . bashi (builder)
Hey, it should run just fine now. (no OpenMP)

Still want to build it with GCC 4.6+, but this time maybe two separate builds or include those dylib stuff what was missing. (I think i built it with my dylib linked, so no wonder it didn't work anywhere else... ;-)

Would be nice to hear that it works.
10:33 June 14th, 2012
BuildBot Build (blender-2.63-r47656M-OSX-x86_64) works.
10:07 June 14th, 2012
29 . bashi (builder)
@GiovanniBianchessi

Thanks for Reporting. Try the BuildBot Build. I might fix this Issues sooner or later, just have to figure out how ;-)

@all
Since these Problems seem to have started with building with GCC 4.6.3 i'm thinking of release GCC 4.2 build, only problem there - it would not be OpenMP - which basically makes Simulations slower (or not faster;-)...
09:54 June 14th, 2012
Thank you for your work, but 7341_bwide_blender_r47878 and some previous releases do not work.
It crashes with:

Dyld Error Message:
Symbol not found: __ZNSt3tr18__detail12__prime_listE
Referenced from: /Users/giovanni/Desktop/blender-1.app/Contents/MacOS/blender
Expected in: /usr/lib/libstdc++.6.dylib
in /Users/giovanni/Desktop/blender-1.app/Contents/MacOS/blender

(I have an iMac Core i5 8GB RAM running Snow Leopard 10.6.8 Build 10K549)
10:08 June 9th, 2012
In case you want to know, the ones on "Blender Build Bot" works well for me ;)
09:59 June 9th, 2012
No works for me either :(

Thi's the console output;

Last login: Sat Jun 9 15:09:26 on console
/Users/Caronte/Downloads/blender-3.app/Contents/MacOS/blender ; exit;
MAC:~ Caronte$ /Users/Caronte/Downloads/blender-3.app/Contents/MacOS/blender ; exit;
dyld: lazy symbol binding failed: Symbol not found: ___emutls_get_address
Referenced from: /Users/Caronte/Downloads/blender-3.app/Contents/MacOS/blender
Expected in: /usr/lib/libSystem.B.dylib

dyld: Symbol not found: ___emutls_get_address
Referenced from: /Users/Caronte/Downloads/blender-3.app/Contents/MacOS/blender
Expected in: /usr/lib/libSystem.B.dylib

Trace/BPT trap: 5
logout
09:00 June 9th, 2012
25 . bashi (builder)
I think i've fixed it.

@ Caronte, can you confirm?
08:01 June 9th, 2012
24 . bashi (builder)
I'm on the Track. Somehow it links my openmp lib from macports... which i find quite strange. At least i'm able to reproduce this issue to fix it. Give me some time...
07:39 June 9th, 2012
23 . bashi (builder)
Ok, that makes sense.

Now, since it works fine here (macbook 6.2) i have to figure out what exactly causes the Problems... To just build it without OpenMP (with gcc 4.2) is not really a solution, i think. (Loosing all Multithreading in Simulations!)

So, does it not even start (i guess)? What does the Console print out? (Right-Click on blender.app -> Show Contents -> then navigate to /Contents/MacOS/ and double-click blender)

I almost hope it gives this "Library not loaded: /opt/local/lib/*/libgomp.1.dylib" (I think i can fix this, even though i have not really an idea how ;-)

My apologies for this troubles, even though i don't feel "guilty" (at least too much ;-)

There is still the Blender Build Bot Builds, added Link above.

Thanks, bashi
06:21 June 9th, 2012
@Bashi
>""Your latest builds" which ones? "

I think everyone since you activate the OpenMP.
BTW, Your "Tomato (Tracking + Masking)" build works nice.

Thanks!
14:40 June 8th, 2012
21 . bashi (builder)
try the new build. if this doesn't work i have to dig a bit more. ;-)
11:33 June 8th, 2012
20 . bashi (builder)
Thanks for Reporting.

@Caronte
"Your latest builds" which ones?

@donweldon
There seems to be an issue with OpenMP. I will look into it.
09:28 June 8th, 2012
Your latest builds don't work on Mac Pro with Lion :(
07:20 June 8th, 2012
Here is the error message I get when running the latest version.

Library not loaded: /opt/local/lib/*/libgomp.1.dylib
Referenced from: /Users/USER/Desktop/*/blender.app/Contents/MacOS/blender
Reason: image not found

Thoughts?
07:52 May 3rd, 2012
17 . bashi (builder)
@coolturens

hmm, it actually "should" work. I have built it with Cuda and the Cuda Binaries...

What Cuda Driver + GPU Driver Versions are you running? (osx system preferences)

Is it working with official 2.63 ? http://www.blender.org/download/get-blender/

i will look into that further, at the moment i'm more concerned that i'm left with no possibility to build Blender right now, so i have to fix this first ;-)
02:12 May 3rd, 2012
Hi, bashi, i dont know much about what are you talking about, but i can understand one think: CUDA Is not working in OS X Lion with this blender version, right?

with the blender 2.60.1 link----> http://graphicall.org/builds/511/commented I have menu option to switch between CPU/GPU. but in this blender version 2.63 I cant see cuda gpu o cpu, I just can see Supported and Experimental option, and no one works with cuda. my specifications is nvidia gtx 570 with new cuda software from Nvidia, osx lion and intel i7.
09:44 April 28th, 2012
Thanks Bashi, checked the same on Yafaray website. It's a pity for now, but Community will fix that. Exporter with 2.62 is working fine.
Thanks and have a nice day U too. Here is Italy.
09:01 April 28th, 2012
14 . bashi (builder)
"Important: Use this add-on with Blender 2.62 official release only. It will not work on Blender builds against current SVN because of the B-mesh commit." - Yafaray exporter currently doesn't support bmesh. I will update the Informations above. Thanks again and have a nice day, or night, depending on wherever you are ;-)
08:34 April 28th, 2012
13 . bashi (builder)
@davidespada "AttributeError: 'Mesh' object has no attribute 'faces'" this looks like a B-Mesh related Error. I will check if yafaray Exporter working with B-Mesh is available. Just a Second. Thank you for posting
08:29 April 28th, 2012
Hi, thanks for the build. I'm having error with Yafaray, dunno if it's related to this build or w/ yafaray itself. When rendering the default scene I got this in console:


INFO: YafaRay (None)
INFO: Environment: Loading plugins ...
INFO: Environment: Registered Camera type 'angular'
INFO: Environment: Registered Light type 'arealight'
INFO: Environment: Registered Light type 'bgPortalLight'
INFO: Environment: Registered Light type 'meshlight'
INFO: Environment: Registered ShaderNode type 'texture_mapper'
INFO: Environment: Registered ShaderNode type 'value'
INFO: Environment: Registered ShaderNode type 'mix'
INFO: Environment: Registered ShaderNode type 'layer'
INFO: Environment: Registered Texture type 'blend'
INFO: Environment: Registered Texture type 'clouds'
INFO: Environment: Registered Texture type 'marble'
INFO: Environment: Registered Texture type 'wood'
INFO: Environment: Registered Texture type 'voronoi'
INFO: Environment: Registered Texture type 'musgrave'
INFO: Environment: Registered Texture type 'distorted_noise'
INFO: Environment: Registered Texture type 'rgb_cube'
INFO: Environment: Registered Texture type 'image'
INFO: Environment: Registered Light type 'bglight'
INFO: Environment: Registered Integrator type 'bidirectional'
INFO: Environment: Registered Material type 'blend_mat'
INFO: Environment: Registered Material type 'coated_glossy'
INFO: Environment: Registered Integrator type 'DebugIntegrator'
INFO: Environment: Registered Light type 'directional'
INFO: Environment: Registered Integrator type 'directlighting'
INFO: Environment: Registered Integrator type 'EmissionIntegrator'
INFO: Environment: Registered Integrator type 'none'
INFO: Environment: Registered VolumeRegion type 'ExpDensityVolume'
INFO: Environment: Registered ImageHandler type 'exr'
INFO: Environment: Registered Material type 'glass'
INFO: Environment: Registered Material type 'mirror'
INFO: Environment: Registered Material type 'null'
INFO: Environment: Registered Material type 'glossy'
INFO: Environment: Registered Background type 'gradientback'
INFO: Environment: Registered ImageHandler type 'hdr'
INFO: Environment: Registered Light type 'ieslight'
INFO: Environment: Registered ImageHandler type 'jpg'
INFO: Environment: Registered VolumeRegion type 'NoiseVolume'
INFO: Environment: Registered Camera type 'orthographic'
INFO: Environment: Registered Integrator type 'pathtracing'
INFO: Environment: Registered Camera type 'perspective'
INFO: Environment: Registered Camera type 'architect'
INFO: Environment: Registered Integrator type 'photonmapping'
INFO: Environment: Registered ImageHandler type 'png'
INFO: Environment: Registered Light type 'pointlight'
INFO: Environment: Registered Material type 'rough_glass'
INFO: Environment: Registered Material type 'shinydiffusemat'
INFO: Environment: Registered Material type 'light_mat'
INFO: Environment: Registered Material type 'mask_mat'
INFO: Environment: Registered Integrator type 'SingleScatterIntegrator'
INFO: Environment: Registered Integrator type 'SkyIntegrator'
INFO: Environment: Registered VolumeRegion type 'SkyVolume'
INFO: Environment: Registered Light type 'spherelight'
INFO: Environment: Registered Light type 'spotlight'
INFO: Environment: Registered Integrator type 'SPPM'
INFO: Environment: Registered Light type 'sunlight'
INFO: Environment: Registered Background type 'sunsky'
INFO: Environment: Registered Background type 'darksky'
INFO: Environment: Registered Background type 'textureback'
INFO: Environment: Registered Background type 'constant'
INFO: Environment: Registered ImageHandler type 'tga'
INFO: Environment: Registered ImageHandler type 'tif'
INFO: Environment: Registered VolumeRegion type 'UniformVolume'
INFO: Environment: Registered VolumetricHandler type 'beer'
INFO: Environment: Registered VolumetricHandler type 'sss'
INFO: Exporter: Processing Materials...
INFO: Exporter: Creating Material "defaultMat"
INFO: Environment: Added Material 'defaultMat' (shinydiffusemat)!
INFO: Exporter: Creating Material: "Material.001--9223372036564121815"
INFO: Environment: Added Material 'Material.001--9223372036564121815' (shinydiffusemat)!
INFO: Exporter: Processing Lamps...
INFO: Exporting Lamp: Lamp [area]
INFO: Environment: Added Light 'Lamp' (arealight)!
INFO: Exporter: Processing Geometry...
INFO: Exporting Mesh: Cube
INFO: Interface: Deleting scene...
INFO: Interface: Deleting environment...
INFO: Interface: Done.
Traceback (most recent call last):
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_export.py", line 240, in render
self.exportScene()
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_export.py", line 70, in exportScene
self.exportObjects()
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_export.py", line 106, in exportObjects
self.yaf_object.writeObjects()
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_object.py", line 181, in writeObjects
self.writeObject(obj)
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_object.py", line 219, in writeObject
self.writeMesh(obj, matrix)
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_object.py", line 254, in writeMesh
self.writeGeometry(ID, obj, matrix) # obType in 0, default, the object is rendered
File "/Users/davidespada/Downloads/blender.app/Contents/MacOS/2.63/scripts/addons/yafaray/io/yaf_object.py", line 435, in writeGeometry
self.yi.startTriMesh(ID, len(mesh.vertices), len(mesh.faces), hasOrco, hasUV, obType)
AttributeError: 'Mesh' object has no attribute 'faces'

location::-1

location::-1

Thanks Gentlemen
07:20 April 17th, 2012
[bashi]: ...my comment wasn't meant to be offensive...

Thank you --no offense taken-- and yes, I now found the 7zx site, but no, I still couldn't download their unzipper.

[tjklemz]: ...try using The Unarchiver (open-source) app...

Ah yes; that finally worked, thank you; but, what a runaround with Apple!

Anyway; thank you both. I'm still deep in the modeling stage; however,
one of these years I'll get around to some actual rendering, I promise!
01:53 April 12th, 2012
10 . bashi (builder)
Hi Bupla, nice to hear,

i've read some more into it and made some Tests. If you build it as Release it makes -O2 which means it's optimized (Level 2). This makes Blender overall faster and cycles as well. The Differences there are drastic, at least on CPU Rendering: Non-Optimized about 6Min vs. Optimized (-O2) 1Min!

For me it's still not clear if there is a difference between Cuda Kernel compiling in xcode or Blender. But right now my xcode Cuda doesn't work at all...
01:34 April 12th, 2012
Thanks for the tip Bashi. Cycles renders are faster now.
08:58 April 11th, 2012
8 . bashi (builder)
Hi Bupla,

Here is my cmake cache: http://www.pasteall.org/30827/text
(you can save it as "CMakeCache.txt" and open it in cmake to view it. not shure if it would build on your machine)

I've recently disabled "WITH_CYCLES_CUDA_BINARIES" due to compile problems (new system installation), this might be it. This will make that Blender on first Cycles GPU start compiles the Cuda Kernel Image instead of Compile it in XCode. (What i think so far is that compiling the Cuda Kernel in Blender ends up faster/more optimized for system?)

As well i delete "Debug" from "CMAKE_CONFIGURATION_TYPES" so it's only : "Release;MinSizeRel;RelWithDebInfo" (probably stupid, but i'm not to familiar with xcode to set it there)

Otherwise i'm pretty much self looking for speed optimizations.

(PS: Be shure to enable openmp - not cycles related, but - multithreading for simulations and particles and so.)

I hope this helps you, and as well if someone knows more compile voodoo ;-)
03:36 April 11th, 2012
Thanks for the build. I have tried to build my own with CMake 2.8-7 and XCode 4.2.1, but yours is much more faster with Cycles than mine. I use these settings: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac
Are there better parameters? I'm on OSX 10.7.
07:57 April 10th, 2012
6 . bashi (builder)
Hi Tom,

my comment wasn't meant to be offensive, if it sounded like.

For me it makes no sense to upload the .zip if it is that much bigger. I made test with keka .zip in maximum compression an it still was 12mb more than 7zx on second highest compression.

@tjklemz
contribute where you can and want to ;-)
15:21 April 9th, 2012
Tom, you might try using The Unarchiver (open-source) app to uncompress the 7zip files. http://unarchiver.c3.cx/

bashi, thanks for uploading this! The community is what really defines Blender.
14:36 April 8th, 2012
4 . bashi (builder)
Hi Tom,

zip is 42.9mb vs. 30.3mb 7zx. nah, case closed ;-)

link to 7zx works over here...
23:33 April 5th, 2012
Hey, bashi!

Any chance you could just give us a .zip file?

I open those with Zipeg, which in this case gets stuck,
and when I click on your 7zx link, that website cannot be found!
05:32 March 29th, 2012
2 . bashi (builder)
thanks tom, i'll keep it updated whenever i've got internet access.
06:20 March 19th, 2012
Great initiative: thank you!

A page to be bookmarked, right now. ^_^
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