W00t! New build!
-Jens has fixed the Pylux issues we had last week. (We hope. Let us know if anything else isn't working). Also, the LuxBlend packaging issues should be fixed. (as always, luxblend is here for the convenience of the blender users, as they are many. If you use another 3D app, you can just ignore the luxblend26 folder)
-LordCrc and Omniflux have fixed a couple of bugs, namely issues where the queue would be cleared when it shouldn't be, and issues with random seeds. They also fixed up the "warning, stop render and start a new one?" message, it no longer has yes/no buttons. :)
-LordCrc also fixed a missing clamp that could cause a negative spectral color during certain extreme RGB conversions. Finally, he also tweaked the auto-linear tonemapper to only computer luminance based on pixels that have already been rendered. Should improve its accuracy early on in the render, particularly when using random/lowdiscrepancy samplers
I'll try to use it for my next comercial project. :)
it's a really simple project so it should be alright :)
thanks a lot :)
Thank you !
While I was looking at how to compile my own version of luxrender I noticed the following flag (default to ON)
"option(OSX_OPTION_LTO "Build with LINK TIME OPTIMISATION ( MAY BREAK NON-SSE4 MACS COMPATIBILITY )" ON) --> performs LTO on all binaries except LuxRender ( due Qt )"
This should explain why luxrender open (Qt) but crash with an "EXC_BAD_INSTRUCTION"
Thank you again for the built and your answer, I really appreciate it. I totally understand if you prefer to keep the OSX_OPTION_LTO to ON for performance reason. In this case I will just try to compile my own version (this doesn't sound too bad)
Can you confirm if your built support or don't support the intel core 2 Duo CPU?
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