Blender 2.62 - x86_64
PLEASE NOTIFY ME IF YOU HAVE ANY ISSUES.
Packaged as a drag and drop .dmg. App is contained in it's own appropriately named folder within your Applications directory and will not overwrite previously installed versions.
Build Environment:
CMake build on MacPro under OSX 10.6.8
Build Includes:
- Cycles (w/Cuda)
- Cycles Render Passes
- Ocean Sim
- Camera Tracking
- Dynamic Paint
NOTICE: For CUDA GPU Accelerated rendering it is required that you have a CUDA supporting Nvidia graphics chipset as well as OSX CUDA Driver located at http://www.nvidia.com/object/mac-driver-archive.html and the CUDA Toolkit is available at http://developer.nvidia.com/cuda-toolkit-40
OpenCL is an experimental feature. It may not work for you at all, or only partially. I've heard reports of shaders working on some machines, while I personally have both shadeless rendering and blank viewports on separate machines.
I'm available for questions and comments on the #blender @ irc.freenode.net
-Designly
www.designly.net
Just wondering if y'all might know why I get the following error with this build:
CUDA error: Invalid value in cuMemcpyHtoD(mem, host, size)
I'm running 10.7.2, 2x GTX275 (1 896mb, 1 1792mb) cards. Cuda-z detects cuda and My copy of Octane works perfectly.
If I try to launch cycles from the official blender build I get the following.
Compiling CUDA kernel ...
gcc: No such file or directory
CUDA kernel compilation failed, see console for details.
I've been able to run cycles with Cuda in the past. I believe it was a dependent less build but not real sure what that means.
Thanks
Can you help me
Thanks
Spender
http://i1023.photobucket.com/albums/af353/Spender19/Skrmavbild2012-01-27kl101241.png
CUDA was finally working with your previous build, but with this latest one it's broken again! Now it seems that there is a new problem: "cuda device supported only with shader model 1.3 or up found 1.2"... Any idea how to solve this? I am running Blender on a MacBook Pro with a CoreI5, and a NVidia GT330M card...
Anyway, GPU acceleration does not seem so big for me, CPU calculation is almost as fast as far as I could see... Or perhaps I missed something! ;)
Thanks again for the build(s) and you extra support efforts!
Hopefully we will soon see improved support for OpenCL hardware (though again the i7 is reasonably fast at rendering)
OpenCL is an experimental feature. It may not work for you at all, or only partially. I've heard reports of shaders working on some machines, while I personally have both shadeless rendering and blank viewports on separate machines.
I was working last night with your original build (from a couple days ago) not the updated one (dec 1)
I decided this morning to DL the updated build and it launches!!!!
Will try removing the symlinks (one by one) to see if it is attempting to load anything from /usr/local/lib/
Thanks for all your effort Designly
P.S. Open CL rendering is not functioning (black viewport) —but that is true of every blender build I have tried
(i7 Imac with a Radeon 5750 running 10.6.8) I am assuming that the Cuda drivers instructions are for nvidia chipsets only, yes?
Would love to get the Open CL running (even though the cycles render is pretty fast with 8 cores running)
I created the path and created the symlink, and then it erred loading /usr/local/lib/libmp3lame.0.dylib
I had a copy of that library in the avidemux2 application bundle (/Applications/avidemux2.app/Contents/Resources/lib/libmp3lame.0.dylib)
So I symlinked that to /usr/lacal/lib/
Now it is stopping attempting to load /usr/local/lib/libx264.116.dylib
and I don't have a copy of that library anywhere so I have to stop there
1. If you have XCode installed, open a terminal and install the Homebrew package manager and imagemagick:
# /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)"
# brew install git
# brew install imagemagick
or...
2. If you have GIMP installed you can link to it's libtiff library:
# sudo -i
# mkdir -p /usr/local/lib/
# ln -s /Applications/Gimp.app/Contents/Resources/lib/libtiff.3.dylib /usr/local/lib/libtiff.3.dylib
Date/Time: 2011-12-01 16:58:33.339 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 1388254 sec
Crashes Since Last Report: 9
Per-App Crashes Since Last Report: 3
Anonymous UUID: 55F2C3AD-4443-465B-A0FB-BB471A44DAE3
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /usr/local/lib/libtiff.3.dylib
Referenced from: /Users/fountain/Desktop/blender.app/Contents/MacOS/blender
Reason: image not found
Binary Images:
0x7fff5fc00000 - 0x7fff5fc3bdef dyld 132.1 (???) /usr/lib/dyld
Model: iMac8,1, BootROM IM81.00C1.B00, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.30f1
Graphics: ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 Pro, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8C), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD3200AAJS-40VWA1, 298.09 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000 / 2
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa200000 / 2
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa220000 / 3
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc517, 0x1d100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x1a100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x820f, 0x1a110000 / 4
The build crashes immediately (thread 0) for me with "Library not loaded: /usr/local/lib/libtiff.3.dylib"
The reason is, that it doesn't exist ;-), there isn't even a /usr/local/ path (directory doesn't exist)
Several instances of libtiff.3.dylib can be found (ex. /Applications/Gimp.app/Contents/Resources/lib/libtiff.3.dylib) but all are inside application bundles.
Am I missing some additional resource install that is required with this build?
Any assistance is greatly appreciated...
davdup- I was having similar issues with recent builds from other users. I removed Cycles dependancies that I had previously installed through MacPorts (in fact, I removed everything installed through MacPorts and MacPorts itself, and switched over to Homebrew for package management) and began booting my Snow Leopard kernel in 64bit mode by default. I've tested my builds on 5 different Macs, running both SnowLeopard and Lion. The one common denominator is that each of these machines is running in 64bit mode by default.
Prior to posting this comment, I tested this out with a 2009 MBP Core2Duo w/ a virgin copy of Snowleopard booting into 64bit mode. Installed the CUDA Drivers, Toolkit, and my 42212 build and Cycles GPU worked flawlessly.
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Can you please check it?