WITH_BF_OPENMP = True
WITH_BF_FFTW3 = True
WITH_BF_GAMEENGINE = True
WITH_BF_OPENEXR = True
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_JACK = True
WITH_BF_SNDFILE = True
WITH_BF_SDL = True
WITH_BF_DDS = True
WITH_BF_BULLET = True
WITH_BF_FREETYPE = True
WITH_BF_COLLADA = True
WITH_BF_PLAYER = False
WITH_BF_RAYOPTIMIZATION = True
build on Ubuntu 12.10
tested on Ubuntu 12.04, Fedora 18
Commit by genscher :: r56469 Fix [#35173] Object's draw_type resets when removing smoke New behaviour: * On creation, smoke modifier only changes the drawtype for domain to WIRE. * On deletion, smoke modifier does not change the drawtype. Commit by nazgul :: r56468 Fix #35177: Press P Crashes Blender After Fracture of Cube Root of the issue was fixed by Brecht in svn rev56441. This change only prevents crash of files created in blender before that fix, and also gives more useable information about what's wrong (apparently, assert here was doing nothing). Commit by nazgul :: r56467 Fix #35182: VSE - speed control Trim duration (soft) end reset to 0 Was a regression in rev53509, whic hallowed manual edit of properties which weren't supposed to be editing manually. Added the same effects length update as in trnaslation code, so now updating strip frames from py/interface will keep things consistent. Commit by campbellbarton :: r56466 avoid per-vertex mask layer lookups for dyntopo. Commit by campbellbarton :: r56465 fix [#35178] Autoselect-in-list for Vertex Group selection doesn't work. disallow assigning values that don't exist into a text field with a search-box. Commit by campbellbarton :: r56464 interface: clear red-alert flag when editing a button, confuses and makes it seem the edited value is also wrong. Commit by campbellbarton :: r56463 don't show an 'X' next to never-null pointer search menus. also set ShapeKey.relative_key to never-null. Commit by campbellbarton :: r56462 add missing call to update rv3d->persmatob, mostly this worked except with active-unselected object Commit by campbellbarton :: r56461 remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel. Commit by campbellbarton :: r56460 fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute) Commit by campbellbarton :: r56459 make rna layer access less cryptic by using ARRAY_HAS_ITEM(), modified this to use unsigned offset. Commit by blendix :: r56458 Fix 2D painting gave squares rather than a disk for the "Max" curve falloff shape. Commit by lockal :: r56456 Fix double free error in OpenEXR when file cannot be saved Commit by mont29 :: r56455 Some minor cleanup/polish... Commit by blendix :: r56454 Fix #35081: opening .blend files with chinese characters not working. For compressed files we were not passing the full wide char path to zlib, so not all file names worked. Now we use gzopen_w available in new zlib versions. Patch by Tamito Kajiyama, I added an extra check for the zlib version so it keeps compiling with older versions for now. For platform maintainers: Part of this commit are zlib 1.2.8 libraries for windows 32 bit. We still need update libraries for windows 64 bit and mingw. There's a readme.txt and build.bat included with instructions on how to build. Commit by campbellbarton :: r56453 edge_inside_circle was doing redundant float -> int -> float conversion, also dist_squared_to_line_segment_v2 is quite simple so remove radius checks. Commit by mont29 :: r56452 Actually, this should do better, sorry for the noise :/ Commit by mont29 :: r56451 This should at least prevent crash in [#35172]... Commit by campbellbarton :: r56450 fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for pointing out!), also remove redundant vector copy in knife project. Commit by blendix :: r56449 Fix Show Brush button being missing from the UI for paint modes, the feature was already implemented, it's in the Appearance panel now. Also added that panel to the image editor now since it's relevant there too. Commit by blendix :: r56448 Fix missing brush cursor redraw for texture paint when no pixels changed in the image, no images need to be refreshed then but the cursors needs to be redrawn still. Otherwise it gets stuck, especially annoying in unexpected cases where the mask has reached the maximum for all pixels in the brush. Commit by blendix :: r56447 Fix #35149: solidify modifier + vertex parent not working after going in and out of editmode on the child object. Problem was that the object custom data mask was not taken into account when rebuilding the derivedmesh in some cases, which is needed for the derivedmesh to contain the mapping back to the original vertices. Now this data mask is used for any derivedmesh build that will be cached. Also problematic was that the datamask for the active object was applied to all objects in the scene, which caused the parent object to be recalculated when it didn't need to be. Now this datamask is only used for the active object. Commit by kjym3 :: r56446 Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values. Just removed all calls of StringUtils::toAscii() as well as the function definitions. Commit by lukastoenne :: r56445 Fix for bug reported by Thomas Dinges on IRC: OSL script node was not initializing the data_type variable for shader sockets and so tried to set a non-existing float RNA property, leading to failed assert. Commit by dingto :: r56444 Cycles / OSL: * Add a few more OSL templates to the Text Editor, so people can use some of the OSL only shaders and closures. * Temperature (Kelvin) to RGB converter * Wavelength to RGB converter * Ramp closure (Phong and Diffuse) * Toon closure (Diffuse and Specular) Commit by blendix :: r56442 Fix missing brush texture mask in texture properties, for cycles. Handling this properly with blender internal is probably for after release, when we can add the same system to gather textures from brushes, modifiers, force fields, ... Commit by blendix :: r56441 Fix #35171: crash rendering cube with two subsurf modifier in some circumstances. Problem was actually integer overflow in the requested data layers (1 << 31) does not fit in an integer, it only goes up to (1 << 31) - 1. Commit by blendix :: r56440 Fix #35166: texture paint mask texture stencil not scaling properly. Commit by mfoxdogg :: r56439 [Bug #35108] Shortcuts 3dsmax blender 2.67RC Quad View: ALT + W Switch Wireframe / Solid: F3 Render: F10 Properties: F12 Ortho / perspective View: P Zoom to selected center: Z Select/ Deselect all: CTRL + A in changing A hotkeys ctrl-a hotkeys are now ctrl-shift-a and GameEngine is now ctrl-alt-shift-p Commit by campbellbarton :: r56435 replace error reports with poll() function for editmesh select ungrouped Commit by campbellbarton :: r56434 fix for select ungrouped vertices not flushing, also group select menu items more logically. Commit by campbellbarton :: r56433 use 'normal' orientation rather then 'local' with individual origins to use the per-element axis-matrix. Commit by blendix :: r56432 Fix projection paint clone/soften/smear no longer working with textures, Moved the code after the masking check so we can skip the texture lookup if the pixel is done, is a bit faster. Also hide the color wheel for these tools, only did it for 2D paint in previous commit. Commit by campbellbarton :: r56431 style cleanup Commit by campbellbarton :: r56430 fix [#35164] UV unwrapping crash blender (own fail with misuse of alloca) Commit by campbellbarton :: r56429 remove headers from FRS_freestyle.h Commit by campbellbarton :: r56428 holding ctrl when using arrow keys in the text editor didn't navigate newlines. Commit by campbellbarton :: r56427 fix for missing slot in edge bisect bmesh operator. Commit by campbellbarton :: r56426 fix for exception in console auto-completing an object with __getitem__ but no __len__ (BMEdge). Commit by campbellbarton :: r56425 fix for yet another off by one error in console code, could crash deleting words (but mostly it was hidden by guardedalloc), hopefully the last of this kind in console. Commit by campbellbarton :: r56424 remove direct freestyle data access from bmesh, was crashing and this should really only be done via customdata layer support. Commit by psy-fi :: r56423 Fix tiled overlay not matching up with stroke result in 2d painting. Commit by psy-fi :: r56422 Fix: Overlay was getting invalidated too often in image editor making refresh extremely slow. Commit by psy-fi :: r56421 Fix: texture alpha masking not functional after recent commits. Mask is used to see if area has been covered by brush, so exclude the texture alpha and texture alpha masks from mask comparisons. Coming next: texture masks for 2d painting. Commit by dingto :: r56420 Properties Editor / UI: * Render Passes -> Passes, same as Cycles. Commit by campbellbarton :: r56418 fix for setting int customdata layer names not ensuring uniqueness. also use generic layer name callbacks for vert/edge/face/poly/loop. Commit by blendix :: r56417 More painting fixes: * 2D image painting with textures that contained alpha did not work correctly, had been broken for a while. * 2D image panels texture (mask) panels showed wrong buttons for texture overlay. * Texture map mode 3D now also uses masking, like Tiled and Stencil the texture does not move along with the brush so it works fine. * 2D image paint View mapping did not work correct, especially noticeable with Rake rotation. * Masking is now disabled for the smear tool, this can't really work because the original image is constantly changing and gave artifacts. Commit by ton :: r56416 Bug fix #35151 NLA editor: the channel list and the main area were not perfectly aligned, and could jump a bit around. Easy fix. Commit by nazgul :: r56413 Fix compilation in release mode with strict flags Commit by ton :: r56412 Bug fix #35143 Animplayer treated .tif extensions as movie files, so that didn't work. Added another hardcoded check for it, like for png tga exr jpg etc. Why FFmpeg thinks .tif is a movie... that's for another day :) Quicktime QTKit did same btw. Commit by blendix :: r56411 Fix another part of #35141: there was no way to reset the stencil transform after e.g. scaling it along one axis, now there's a Reset Transform button. The Image Aspect button is now also hidden unless the texture is an image texture. And also hide the color wheel for painting tools that don't use colors. Commit by blendix :: r56410 Fix #35141: stencil and 3D texture mode did not work with 2D image paint. Commit by lukastoenne :: r56408 Fix for #35147, view in backdrop and image editor in compositor don't work anymore. The active_viewer_key which sets the active node tree to use for the viewer image was not initialized in do_versions yet. Commit by nazgul :: r56407 Partial fix for #35108: Shortcuts 3dsmax Blender 2.67RC Made keyap use the same select_or_deselect_all operator as used for maya keymap instead of tricks with deselect_all. Solves issue with selection in editor mode (reported as #3 in the original bug report). Commit by nazgul :: r56406 Changes for updated operators Commit by blendix :: r56405 More image painting fixes: * 2D image painting support for masking to limit the max contribution of a stroke to a pixel, to get it working compatible with projection painting. Not strictly a bugfix, but the inconsistency here was annoying. * Fix python errors in Texture Mask panel in image editor, was missing overlay options. * Clamp paint mask to 0..1 in case some texture exceeds it, this could give black pixels due to integer overflow. Commit by nazgul :: r56404 Fix #35144: Image editor is not updateing if in new window Was a regression in own optimization on which viewer node to update -- need to check all the windows' screens, not just active one. Commit by campbellbarton :: r56402 fix [#35156] Edge slide gg shortcut brings up wrong settings. switch operator types from transform, this would normally be problematic, but transform operators share callbacks so it can be supported. Commit by campbellbarton :: r56401 fix for an issue raised in [#35154], the cross icon to clear a field wasn't working within popups. Commit by campbellbarton :: r56400 use const vars for UI arrays. Commit by campbellbarton :: r56399 fix [#35154] Python: UI issues with invoke_props_dialog() - highlighed buttons that were never pressed could be activated by accident when canceling search popup. - canceling a search popup on a popup would close both. Commit by campbellbarton :: r56398 convert macro PASS_EVENT_TO_PARENT_IF_NONACTIVE into a static function. (having flow control in a macro is bad practice), own doing. Commit by blendix :: r56397 Fix for previous noisy stroke fix, mask didn't converge to the right strength value, formula should have been simpler actually. Commit by campbellbarton :: r56396 fix [#35150] Crash when bmesh operation called from within a Panel draw() accessing a bmesh from python would reallocate all customdata layers. add an assert to BM_data_layer_free(), when its called unnecessarily since its reallocating all layers. Commit by blendix :: r56395 More build fixes for visual studio 2012. Patch #35019, #35131 and #35152 by Jurgen Herrmann. Commit by blendix :: r56394 Fix collada module build for visual studio 2012. Patch #35153 by Jurgen Herrmann. Commit by mont29 :: r56393 Do not report formatting mismatch between org and translation when message is fuzzy (but "fix" it anyway if asked so). Commit by campbellbarton :: r56392 move modal view3d keymaps out of main list of keymaps into the view3d section. Commit by blendix :: r56391 Fix #35140: texture paint would give 'noisy' strokes and poor results for strokes crossing themselves. Again an old issue, the code that was limiting the max contribution to a pixel by doing a max() operation, which is very sensitive to the spacing of the stroke dabs. Instead we now use a formula does adds up on repeated dabs but approaches the maximum brush value slowly and never exceeds it, which gives nice smooth results. mask_accum = mask_accum + (sqrt(brush_max) - mask_accum) * sqrt(brush_max) * mask; Commit by campbellbarton :: r56389 select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode. Commit by campbellbarton :: r56388 update sphinx docgen was missing context property attributes - context.mode for example. add RNA properties into context docs. also minor updates - exclude freestyle if its not enabled. - add missing context member. Commit by nazgul :: r56387 Fix for --debug-ffmpeg not giving enough information Commit by dingto :: r56386 Cycles / SCons: * Fast math compiler flag was set for Cycles, but not OSL. Commit by nazgul :: r56385 Changes to image draw method options It's now default to 2D textures, and no AUTO mode at this moment, since detecting which method is the best not so simple. Image drawing could manually be switched to GLSL for tests and feedback, but for default GLSL is not so much great. Reason of this is huge images, where operations like panning becomes dead slow comparing GLSL vs. 2D texture. Commit by miikah :: r56384 Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases. Commit by mont29 :: r56383 Usual UI messages fixes... Commit by campbellbarton :: r56382 avoid calling BKE_brush_alpha_get() when project painting onto each pixel, also increase the epsilon for ruler thickness offset. Commit by dingto :: r56381 Fix for [#35146] Move Clip Editor: "T-key panel" bug Commit by campbellbarton :: r56380 project paint unnecessarily split of texure checks into separate checks, calculating the texture coords when outside the falloff. Commit by campbellbarton :: r56379 don't use GPU_extensions for BLF, its not initialized when using the blender-playanim and not really needed. this reverts part of 55995 Commit by nazgul :: r56378 Fix for non-linear float buffer displaying on raw display Commit by nazgul :: r56377 Tweak allocation vars for XYZ space for more accurate GPU transform Also extend 3DLUT edge size to 64 (1 meg of memory) to increase transform accuracy as well. Commit by nazgul :: r56376 Fix #35139] Output panel options are not taken into account when you safe your render (JPG) Was caused by svn rev53181, and it worked before because image buffer didn't have quality set and in this case fall back to scene settings happened. Now or render result quality from scene settings is always used, image buffer's settings is ignored. Commit by lukastoenne :: r56375 Fix for #35134. The node link operator had a feature to automatically expose sockets in node groups when ctrl+shift+clicking on a node socket, which would create a node group input/output node. This was intended as a shortcut but conflicts with other features such as socket selection and viewer creation. It is also hardly necessary now that input/output nodes have an extension socket, which is much easier to use. Removed this expose functionality completely. Commit by ton :: r56374 Bug fix: Labels in UI were not drawing greyed out when disabled. Bug in post 2.66a commit to make greying out buttons draw much nicer. User reported Addon menu was not clearly showing disabled Addons anymore. Commit by nazgul :: r56373 Fix for a typo in scons configuration Commit by campbellbarton :: r56372 minor adjustment to vertex color baking, tag the meshes directly, no need to do via the objects. Commit by campbellbarton :: r56371 cmake - warn when an option is turned off because of boost being disabled. Commit by campbellbarton :: r56370 tweak for epsilon of intersection check, was too small for some cases. Commit by sergof :: r56369 bullet: Fix avoiding collision response between static/kinematic objects Sent patch upstream. Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc Commit by campbellbarton :: r56368 fix for reset brushes curve setting a flipped curve Commit by campbellbarton :: r56367 fix for inserting a color-curve point. - was reading outside memory bounds checking the 'x' point. - inserting a point to the right of the last point would add a point to the very left instead. Commit by campbellbarton :: r56366 fix for bug with edge-slide doing UV correction when the faces connected to one of the sliding edges dont have contiguous UV's (or vcols etc). resolve by using faces adjacent to the ones directly connected to the edge that sliding. This isnt a prefect solution but it resolves the common case where an edge slides along a UV seam. Commit by campbellbarton :: r56365 simplify projectEdgeSlideData(), was doing unneeded looping, remove and remove need for visithash also. Commit by dingto :: r56364 Fluid UI: * Display Simulation threads only, when built with OpenMP. Commit by campbellbarton :: r56363 warning cleanup: assignment to unused vars, r56359 changes how brush falloff is used slightly but this isn't so important so just remove falloff adjustment. Commit by mont29 :: r56362 Fix for "new" Cycles handling of textures, UI code assumed all texture users use "texture" as prop name, but at least WeightVG modifiers do not. Fixed by adding a "texture_user_property" member to spacebuts' context, and using it to get the prop identifier in ui script. Thanks to Brecht for its advice! Commit by dingto :: r56361 Fix [#35127] Layout -> Frame doen't exist anymore Commit by blendix :: r56360 Fix #35121: cycles 3D viewport render pause button not working during render. Commit by blendix :: r56359 Fix #34233: bad alpha blending for 3D texture painting. Same changes as the previous fix for 2D image painting were done, and also: * For brushes that do masking (keeping the max contribution to a pixel limited), the alpha from textures is now part of the mask. In many cases the logic worked out the same and where it didn't it used to cause artifacts. * Color interpolation for smear and soften tools now happens in premultipied space, to avoid bleeding of RGB colors from zero alpha areas. * Fix a few cases where byte <=> float conversion was not doing the proper straight <=> premul conversion. * Replace some float division by constants with multiplications, is faster. Note: float texture painting seems to have some issues updating the OpenGL texture, but issue was already there before this commit. Commit by ton :: r56358 Keeping my commit count high! Previous GLSL code had error, the if() statement had to be negated. Commit by ton :: r56357 GLSL display of float buffers with alpha: Previous version worked, now a version with simplifying this GLSL code. Commit by ton :: r56356 This glsl shader works for OCIO with alpha. OSX iMac with ATI. There's no logical reason I can find... but I commit it because many others have the same error, so we can check. Commit by ton :: r56355 Bug fix #35117 Sequencer: Properties region didn't have the general Sequencer keymap, so it didn't respond to "Nkey" to hide the region. Commit by ton :: r56354 Bug fix #35124 Outliner was drawing "Animation" category even when no actions/strips/drivers existed. Would happen after adding Action and unlinking it. Commit by moguri :: r56353 BGE: Fix for [#34383] Blender crash Steering actuator 2.66 -> 2.59 -> 2.66. Reported and fixed by HG1. Commit by campbellbarton :: r56352 fix for crash while drawing editmesh with weights in rare cases when the length was set but array NULL. Commit by campbellbarton :: r56351 fix for out of bounds memory read when running wire-frame tool on empty mesh. Commit by campbellbarton :: r56350 minor changes, BLI_uvproject_from_view was doing matrix multiply for no reason, quiet float/double warning. Commit by campbellbarton :: r56349 BLI_strlen_utf8 was doing size_t / int conversion unnecessarily. Commit by campbellbarton :: r56348 remove unused function: projectf Commit by campbellbarton :: r56347 add vertex color smooth operator. Since the bug was fixed that made blur brush _not_ blur all verts, there is no way to blur vertex colors after baking. While this was hidden it was useful especially for baking vertex colors. Commit by nazgul :: r56346 Solve possible uninitialized variables usage in sequencer draw function Commit by nazgul :: r56345 Fix for fix in alpha de-premul We do not need to premul shader result, opengl is already configured for straight alpha. Commit by campbellbarton :: r56344 quiet warning, color blend c file was missing own include, also minor style tweaks. Commit by nazgul :: r56343 Premultiplication in OCIO shader went wrong, it used to apply alpha on source color after conversion, not on result. Commit by nazgul :: r56342 Apparently better not to use values like 1.0f in GLSL code Fix from debug session of self and Ton, was affecting OSX builds, making GLSL display transform not working on this platform. Commit by nazgul :: r56341 Print error log to the console if OCIO shader compilation failed Commit by nazgul :: r56340 Some color space issues in sequencer: Sequencer was always trying to do GLSL color space conversion, not respecting user settings at all. This failed a lot when RGB curves a used in color management settings. Now sequencer will fallback if GLSL can not be used and will also respect user settings (however, draw pixels are not supported, sequencer always uses 2D textures). Commit by ton :: r56339 "Bug" & usability fix, own collection. Color Pickers in Blender support precision editing with holding Shift key. Unfortunately, on first click the picker cursor moves to the mouse position, making the precision dragging quite useless. Now, if you hold Shift, the picker editing will only apply the delta motion of your mouse drags, making it much nicer for fine tuning of color grades in Sequencer or Compositor. Commit by blendix :: r56338 Fix #35113: solidify modifier not preserving clamp option on duplicating the object or modifier. Commit by blendix :: r56337 Fix part of #34233: bad alpha blending for 2D image painting. This is a very old issue, the formulas here were never quite right, should all work ok now with byte and float images. Some differences: * Colors with zero alpha from the background will never have an influence, so you don't get alpha fringes when painting over such areas. This does give hard edges when looking at the RGB channels alone, but there's no way to avoid that and fringes at the same time, same behavior as other painting apps. * Add/Subtract/Multiply/Lighten/Darken now leave the alpha channel unchanged and work only the RGB channels, again same behavior as many other apps. * Erase/Add alpha now compensates for premultiplied float images to keep the straight RGB colors the same. Next: fix projection painting. Commit by moguri :: r56334 BGE: Small fix to allow clip alpha to work with alpha shadows. Commit by blendix :: r56333 Fix #35102: crash with experimental cycles displacement feature due to uninitialized memory usage. Commit by campbellbarton :: r56332 fix for own commit r56204, wasnt checking edges exist before adding. Commit by campbellbarton :: r56331 real fix for [#35097], (curve cap flipping). previous commit was incorrect, the face flipping depended on the orientation of the curve. fix by passing the bevel direction to the fill function so we can have a reliable front/back. This also gives some speedup for all curve filling since we can avoid calculating the normal since its already known. Commit by campbellbarton :: r56330 fix [#35097] only one curve cap is visible while backface culling is enabled - (again) also replace array copying with memcpy. Commit by campbellbarton :: r56329 fix for regression where tessface weren't recalculated when running loopcut outside of a macro. Commit by nazgul :: r56327 Fixes for color management: - Sequencer preview was clamping float buffers - ACES color space wasn't correct, was noticeable when applying display processor from linear space to display. - Extended sRGB LUT to sRGBf from nuke-default config. Makes sequencer behave much better in sRGB space. Commit by campbellbarton :: r56326 fix for recent commit that allowed incorrectly flushed face selection. Commit by nazgul :: r56325 Revert 56319, misunderstood API This was completely skipping BA step when point goes behind the camera. Commit by campbellbarton :: r56324 edgeslide fixes/tweaks * re-executing edgeslide was using initial mouse coords only. * allow negative smooth * allow more then 10 cuts in RNA limits. Commit by campbellbarton :: r56323 add support for macro redo if all operators in the macro have an exec() this fixes [#35079] Commit by campbellbarton :: r56322 add exec() to loopcut so it supports redo. Commit by sergof :: r56321 game engine: Use 0.04 as default collision margin 0 is to unstable as a default. Commit by nazgul :: r56319 Fix for BA possible move bundles behind the camera In some cases (was noticed on not good enough keyframe pair) bundle adjuster could have moved bundles behind the camera. This could indeed lead to lower rewprojection error but this is just pointless thing to do. Now added check to residuals functor which will return false to Ceres in cases point moved behind the camera to prevent such issues. Commit by campbellbarton :: r56318 fix/feature [#35085] Loop cut slide Loop cut slide now works with multicut. issue is that since edge slide now supports more configurations, cases where loop-cut-slide silently failed before, now slide (albeit in an awkward way at times). Fix this my adjusting the selection of after loopcut so edge slide can properly operate on it. Commit by blendix :: r56317 Fix image painting not adding alpha when 2D painting in the image editor. This code got lost after the optimizations in revision 55033. Commit by nazgul :: r56316 Fix 35091: Blender internal does not render face texture alpha Issue was introduced in svn rev54374. Now made it so image's flag from imagewrap*() argument is checked instead of using tex->ima, which seems how this functions were supposed to work. Doublechecking on this change is really welcome! Commit by blendix :: r56315 Fix preview render not starting in some cases, now starts the preview rendering job if no render result is found and no preview render job is already running. Commit by aligorith :: r56314 Bugfix [#34645] NlaStrip Tweak Mode - No automatic action length sync on exit Originally I was thinking of not restoring this functionality (see report for further details). However, upon rechecking the code, it seems that there was actually a define set up for this already, but which wasn't actually hooked up yet. So, this commit basically exposes this option ("Sync Length") which ensures that when exiting tweak mode on a NLA Strip, that strip instance (and not other users of the same action) will be updated to include the newly added keyframes. This option is not enabled by default, and shouldn't really be needed in most ("intended") workflows. Commit by campbellbarton :: r56309 fix for out of bounds memory access in solidify modifier (hidden by guardedalloc). Commit by campbellbarton :: r56308 add subsurf limits, in RNA, there were none, but subsurf would assert at 29. Checked and subsurf level 11 gives over 3 million faces from a single triangle. So use this as a limit. Commit by nazgul :: r56306 Fix #35082: Blender Freeze when change smoke domain setting Issue was introduced by svn rev56273 and was caused by both smokeModifier_do and smokeModifier_reset (which is called from smokeModifier_do) do mutex lock/unlock. This lead to quite undefined behavior caused by the same thread released mutex twice. Solved by not locking mutex from inside routines calling from smokeModifier_process -- mutex is locked in parent function anyway. Commit by blendix :: r56305 Fix a few more cases where an operator should not show in the search menu. Commit by blendix :: r56304 Fix #35080: freestyle Fill Range by Selection operator giving error when invoked without a linestyle. Commit by blendix :: r56303 Fix #34172: cycles BVH build crashing in some rare circumstances on 32 bit linux. The problem was (again) the x86 extended precision float register being used for one float value while the other was rounded to lower precision. This caused the strictly weak order requirement for std::sort to be broken. Commit by sergof :: r56302 game engine: Use bullet's default contact processing theshold Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline Commit by sergof :: r56301 rigidbody: Code cleanup Remove outdated comment. Commit by mont29 :: r56300 Fix [#34545] Render layer name is unwantedly translated in composite node editor Some enums' items actually are generated from data (like the render layers of compo nodes), so they should not be translated. Added a PROP_ENUM_NO_TRANSLATE new RNA flag to tag those enums (only found those for nodes, but may be more of them around). Also fix similar issue in main list of render layers (Py UI code! :P ). Commit by campbellbarton :: r56299 style cleanup Commit by lockal :: r56298 minor fixes for freestyle - update copying code for linestyles to copy gaps - update copying code for freestyle line modifiers to copy mapping flags and seeds - fix drawing code for Material modifiers after a recent refactoring Commit by campbellbarton :: r56297 individual inset was missing relative option. Commit by blendix :: r56296 Fix freestyle crash due to freed memory access. The render data needs to be freed first, and then the scene that it used. Commit by blendix :: r56295 Fix part of #34640: vertex color blur brush would average face corner colors at vertices for the entire mesh, which meant that discontinuous face colors would be lost for unrelated parts of the mesh too. Now only vertices within the brush radius will be affected. Commit by blendix :: r56294 Fix #35077: cycles incorrectly rendered an empty with dupligroup that was dupliverted by its parent. Commit by blendix :: r56293 Fix part of #34640: colors darkening when using the vertex paint blur tool. The problem was that vertex colors only have 8 bits of precision, and integer division always rounds down, so after some color blending iterations everything gets darker. Instead use integer division that behaves like round() instead of floor() for blending operations. Commit by gaiaclary :: r56292 fix:#35073 face normals calculation used wrong mloop index Commit by nazgul :: r56291 Fix #35074: Image editor shows color banding on rendered images (even with dither set to 2.0) Mistake in one of changes to GLSL display function, missed fallback mode in case dither is non-zero, Commit by campbellbarton :: r56290 ruler tweak: don't, snap to edit-object, because it didnt work well when modifiers are applied in editmode. Commit by campbellbarton :: r56289 ruler snapping - draw snap circle to make it more obvious when snapping succeeds. - when not in wire-view, snap to the surface when adding new rulers. Commit by aligorith :: r56288 Bugfix [#35075] Physics Panel of Particles Fluid is Truncated Some RNA Properties were not updated in UI scripts after a recent refactoring there removing "use_" prefix from some of the boolean properties (strangely though, while every other property attached to SPHFluidSettings.flag has gone from "use_factor_blah" to "factor_blah", use_factor_density still keeps the old prefix). Commit by campbellbarton :: r56287 ruler snap adjustments - when in wireframe mode: don't snap to faces, instead snap to the closest edge/vertex. - when not in wireframe mode: snap to the front-most element (was a problem that it could snap to an edge/vert behind the face) - reduce the distance for selecting ruler points, was too easy to accidentally drag a ruler. Commit by campbellbarton :: r56286 fix [#35072] View name of 3Dview is clamped in Japanese just increase size of string to allow for utf8 chars. Commit by xercesblue :: r56285 Fix #29932 Left Shift + Numpad 1,2,3 not Aligning to Active Intermediate Shift+Key messages were resetting modifier flags. Commit by blendix :: r56284 Fix build error with scons + msvc, needs pthread include. Commit by blendix :: r56283 Fix two more high DPI / retina draw issues with running jobs in info header and the node tree name in the node editor. Commit by blendix :: r56282 Fix #34806: rigid body world settings were not copied with a full scene copy. Now copying a scene will also duplicate groups that consist entirely of objects that are duplicated with the scene. The rigid body world will then also pointers to these new groups. Commit by blendix :: r56281 Fix crash going to a scene with no camera, with an inactive 3D viewport space. The regions of the space are stored in a different place depending if it is active or if another space is in use. The code here was iterating over both but it should be only one because the other might contain regions of another space. Commit by blendix :: r56280 Fix rigid body world Solver Iterations not showing in UI and throwing python error. Commit by campbellbarton :: r56279 minor fixes - build with netbsd works again. - select uv more/less was crashing when called outside image space. - node RNA property update was crashing when not called in node space. Commit by blendix :: r56278 Fix #34714: cycles viewport render would restart when minimizing and unminimizing a maximized Blender window in Ubuntu Unity. The window size would slightly change as part of the unminimize effect. Now cycles waits 0.2 seconds before restarting rendering after a viewport resize, also a bit less flickery when changing the 3d view size in Blender itself. Commit by blendix :: r56277 Fix cycles build error, RNA C++ API did not properly handle output parameters. Commit by blendix :: r56276 Fix flickering black tiles in preview render, after viewport render commit, it's nicer when the new preview draws over the old one. The code was changed so that the render result is freed all the time because freestyle manipulates render layers. Now it only does it when freestyle is enabled so cycles and regular blender internal can still avoid it. Commit by blendix :: r56275 Fix blender internal preview rendering continuously restarting after recent viewport render changes. Actually was an older issue that would cause unnecessary preview render restarts if the render result was not allocated before it was drawn. Now the render result is being reallocated each time for freestyle which made the issue worse. Commit by campbellbarton :: r56274 rna api function scene.ray_cast now returns the object and its matrix (incase its a dupli). Commit by blendix :: r56273 Fix #34783: smoke simulation crash when changing frame while preview rendering. Added a mutex lock for smoke data access. The render was already working with a copy of the volume data, so it's just a short lock to copy things and should not block the UI much. Commit by blendix :: r56272 Fix #35068: bpy.ops.node.output_file_add_socket() now works on the active node if there is no "node" in the context, for scripting convenience. Commit by lukastoenne :: r56271 Fix for #34739 and #35060, avoid ambiguity in compositor viewer nodes. The design changes coming with pynodes for the node editor allow editing multiple node groups or pinning. This is great for working on different node groups without switching between them all the time, but it causes a problem for viewer nodes: these nodes all write to the same Image data by design, causing access conflicts and in some cases memory corruption. This was not a problem before pynodes because the editor would only allow 1 edited node group at any time. With the new flexibility of node editors this restriction is gone. In order to avoid concurrent write access to the viewer image buffer and resolve the ambiguity this patch adds an "active viewer key" to the scene->nodetree (added in bNodeTree instead of Scene due to otherwise circular DNA includes). This key identifies a specific node tree/group instance, which enables the compositor to selectively enable only 1 viewer node. The active viewer key is switched when opening/closing node groups (push/pop on the snode->treepath stack) or when selecting a viewer node. This way only the "last edited" viewer will be active. Eventually it would be nicer if each viewer had its own buffer per node space so one could actually compare viewers without switching. But that is a major redesign of viewer nodes and images, not a quick fix for bcon4 ... Commit by blendix :: r56270 Fix #35008: compositing nodes viewer border (ctrl + B) not working correct inside node groups. Commit by campbellbarton :: r56269 allow to scale and rotate from edge/vertex slide. Commit by campbellbarton :: r56268 fix for crash changing transform modes rotate/edge-slide/grab. setCustomPoints() assumed allocated member was big enough which wasnt the case when switching from rotate. Commit by blendix :: r56267 Fix #35063: GLSL texture node Value output was not outputting alpha. Commit by blendix :: r56266 Fix material node editor not working when Blender Game is selected as render engine. Commit by campbellbarton :: r56264 use more rna-constant name for bevel clamping. Commit by campbellbarton :: r56263 fix relating to r56260, when in vertex paint mode the mesh would have tessfaces allocated, which prevented baking from updating vertex colors. baking now clears tessfaces. Commit by campbellbarton :: r56260 fix glitch where vertex baking wouldn't always refresh the mesh. Commit by howardt :: r56259 Fix bug #34611: bevel overlap limit The previous fix limited overlap, but is sometimes too conservative, and artists want way to turn off the limiting, so added 'Allow Overlap' option to modifier. Commit by campbellbarton :: r56258 fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape. remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes. Commit by campbellbarton :: r56257 fix for mistake in own recent commit r56249 with rna_EffectorWeight_path Commit by campbellbarton :: r56256 simple optimizations for bvhtree_from_mesh_faces() for editmesh, was quite inefficient (unneeded loops, not breaking out of face loop early). also correct own oversight - use TRANSFORM_DIST_MAX_RAY rather then when checking for max value in snapDerivedMesh. Commit by kjym3 :: r56255 Fix for broken Material color/alpha/thickness modifiers. Reverted part of the trunk revision 56234 (RNA attribute consistency edits). Commit by campbellbarton :: r56254 alternate fix for [#24887] - r33294. Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast. Noticed while using ruler+snapping in editmode. Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting. Commit by kjym3 :: r56253 Fix for full-sample anti-aliasing (FSAA) not working with Freestyle. Reverted the trunk revision 56136 and part of revision 56127 concerning the local Main for Freestyle and temporary scene generation for stroke rendering. The function do_merge_fullsample() in pipeline.c has access to the Scene of each Render, so that the temporary Scene generated by Freestyle has to be kept for FSAA even after stroke rendering has been done. By the same token, the local Main has been moved from the BlenderStrokeRenderer class to Render. It is noted that free_all_freestyle_renders() in pipeline.c is intended to get the temporary Scene of each Render released specifically taking account of the FSAA case. Commit by nazgul :: r56251 Apparently this files had native eol set in svn props, but in fact were using windows-like eol. Sthis screwed up meld and branch diffs here. Shall be no functional changes. Commit by campbellbarton :: r56250 use string escaping when renaming animation paths - BKE_animdata_fix_paths_rename() Commit by campbellbarton :: r56249 fix [#34958] keyframe many items would fail if there was a (") in the text. Commit by lukastoenne :: r56247 Another little fix for #35010. Added better labeling for node groups, so it's possible to see which node group type the sockets in the node tree view belong to. Otherwise would be virtually impossible to use it. Commit by campbellbarton :: r56246 remove negated string macros from BLI_utildefines.h, were unused and can just use !STREQ(...) Commit by nazgul :: r56245 Strip unneeded folders and files from numpy Commit by campbellbarton :: r56244 fix [#34894] Ruler/Protractor: While it's active, one can open the file browser for file saving + Crash Commit by nazgul :: r56243 Buildbot tweaks Add numpy installation to blender player configuration, this is so because player is building first and it installs python, which prevented numpy installation from blender configuration. Commit by campbellbarton :: r56242 fix [#35055] Crash in Edit Source feature for multilevel menus dont show the option when operating on a menu since its not supported. Commit by campbellbarton :: r56241 fix for issues with ruler - disabling ruler snap wasn't setting the points depth back to its previous value before snapping. - adding a new ruler uses the depth of the previous active ruler (fallback to view center as before) - deleting the ruler now sets the prev/next ruler active. Commit by blendix :: r56240 Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in the operator the previous time. However for these menus it makes more sense to always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel. Commit by campbellbarton :: r56239 minor changes to get numpy working with locally bundled python. - enable site-packages for bundled python distrobution, py3.2 had a problem where it would try to parse headers we didnt include, but its resolved now. - workaround for glitch I was having on arch-linux where lib64 would be be used for the bundled python directory when it was just a symlink. Commit by psy-fi :: r56238 Fix missing feature: fit mask stencil to aspect. Commit by psy-fi :: r56237 Fix issue reported by Campbell: Move texture existence check out of loop and exit ovelay display early. Avoids possible garbage value reading. Thanks! Commit by campbellbarton :: r56236 edit to r56235, min/max are common abbreviations used in rna. Commit by lukastoenne :: r56235 Added registerable size properties for node types in RNA. This allows pynodes to define min/max and default width for nodes. Height is also registerable, but will be ignored for the standard node layout doable with pynodes atm (height is calculated automatically based on sockets and extra buttons). It might be usable in the future, for now just added for completeness. Commit by campbellbarton :: r56234 rna attribute consistency edits, use common prefix for booleans. Commit by campbellbarton :: r56233 style cleanup Commit by aligorith :: r56232 Bugfix [#34869] Switching actions does not trigger animation refresh Changing actions via RNA (or apparently from the Action Editor browse menu too) didn't perform all the necessary updates/tagging/recalc needed to have the results of the new action get immediately applied in the 3D view. This caused problems for exporters, as the first frames exported would be incorrect (though this could probably be worked around by manually stepping the current frame forward one frame then back again). Commit by psy-fi :: r56231 Allow hiding separate hiding of overlays on stroke. Commit by psy-fi :: r56230 Add stencil control for mask overlay. Key combinations are the same as regular stencil but use Alt as well, so Alt-Rclick is translation, Alt- clamping to avoid scaling of stencil to zero. Commit by campbellbarton :: r56229 fix for UI annoyance with popups (such as new image popup) opening their menus to the right of the button. Commit by psy-fi :: r56228 Overlay fixes: * Clobbering enum * Cursor overlay not dependent on mapping (again!) * Brush overlay not updating when size is tweaked Commit by blendix :: r56227 Fix #35056: crash running bpy.ops.transform.rotate() in background mode. Commit by campbellbarton :: r56226 fix [#34706] Projection precision is zoom dependent ED_view3d_project_float functions were rounding the results. Commit by blendix :: r56225 Fix part of #34882: mesh active face not drawing stippled with the mirror modifier. Commit by psy-fi :: r56224 Fix silly mistake, cursor overlay does not depend on any brush texture mapping Commit by campbellbarton :: r56223 fix/workaround [#34983] bpy.ops.mesh.primitive_torus_add() ignores rotation-parameter Commit by psy-fi :: r56222 Overlay refactor: Allow separate control for tex/mask/cursor overlay. This commit implements separate overlays for mask textures and cursor curves. The user can turn on and off separate parts of the overlay by using the appropriate widgets. The cursor overlay widgets are located at the tool selection panel Also fixed alpha masks not getting correctly masked and mask texture mapping not having the correct update callback Commit by campbellbarton :: r56221 from bug report [#34984] bmesh.ops.recalc_face_normals() ignores use_flip=True the name `use_flip` is misleading, option in fact tags faces that have been flipped, rename to `use_face_tag` Commit by campbellbarton :: r56220 fix [#35007] clipping border error add clip option to ED_view3d_win_to_ray(), ED_view3d_win_to_segment() Commit by campbellbarton :: r56219 add clip_segment_v3_plane_n() to clip a line segment to planes (as used for view clipping). use in ED_view3d_win_to_segment_clip() and fix error, was clipping by only 4 planes rather then 6. Commit by campbellbarton :: r56218 code cleanup: remove duplicate function _det_m3(), clip_line_plane was copying a vector for no reason. Commit by mont29 :: r56217 Yet another Stupid Stub Fix™! Commit by campbellbarton :: r56216 fix for scaling on individual center in mesh editmode when the object has non-unit matrix. (own error when adding support for axismtx in editmode) Commit by lukastoenne :: r56215 Nicer registration mechanism for node categories. The lists of node categories and items are now stored in a dictionary with an identifier key, so they can be registered and unregistered individually. The Add menu is now persistent and gets extended with a draw function for each of the registered node category lists. This allows pynodes to define their own list of node categories and items and register it at runtime without interfering with the standard nodes. Commit by campbellbarton :: r56214 fix own mistake updating edge slide, even edge-slide was broken Commit by blendix :: r56212 Fix part of #34746: crash importing certain collada files with armatures. It still imports the armature wrong though. Commit by campbellbarton :: r56211 tweak to vertex slide drawing, reduce line alpha, could cover vertex and make it hard to see whats happening. Commit by blendix :: r56210 Fix #35051: when viewing a complex node setup in the material properties, the properties were continuously redrawing, which slowed down everything else. The problem was integer overflow, with a short only capable of storing values up to 32767. Note that sockets are collapsed by default since the previous release, and that's it's not very useful to edit such complex node setups in the properties editor, it's mainly meant for simple setups or group nodes to present just a few sockets. Commit by nazgul :: r56209 Fix #34350: Maya Keyboard map preset problems Two main things: - Made a python operator for selection in a viewport which will de-select everything if nothing is under the mouse. To do so needed to modify VIEW3D_OT_select, so invoke sets mouse location which is later used by exec function. This way it's possible to select stuff from python defined operator. Not best-ever solution since ideally exec() shall not do OpenGL stuff, but we've got this issue in some other operators. We'll solve this later. - Used a keymap from Gianmichele Mariani as a reference, updated his keymap to latest changes in operators. We shall match Maya keymap much better now, thanks for the keymap dude! Commit by blendix :: r56208 Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport and preview running at the same time. It seems there's something in OSL/LLVM that's not thread safe, but I couldn't figure out what exactly. Now all renders share the same OSL ShadingSystem which should avoid the problem. Commit by blendix :: r56207 Fix #35054: adjust tooltip for Render Border option in 3D view panel to say it has an effect outside of the camera view. Commit by aligorith :: r56206 Bugfix [#34836] Crash when driver variable has path == 'data' Most of the places which relied on RNA_path_resolve() did so believing that if it returned true, that it had found a valid property, and that the returned pointer+property combination would be what the path referred to. However, it turns out that if the property at the end of the path turns out to be a "pointer" property (e.g. "data" for Object.data), this would automatically become the pointer part, while the prop part would be set to null. Hence, if a user accidentally (or otherwise) specifies a path for the single-property driver variable type like this, then Blender would crash. This commit introduces two convenience functions - RNA_path_resolve_property() and RNA_path_resolve_property_full() - which mirror/wrap the existing RNA_path_resolve() functions. The only difference though is that these include a check to ensure that what was found from resolving the path was in fact a property (they only return true iff this is the case), and make it explicitly clear in the name that this is what they will do so that there's no further confusion. It is possible to do without these wrapper functions by doing these checks inline, but the few cases that had been patched already were pretty hideous looking specimens. Using these just make it clearer and simpler for all. I've also beefed up the docs on these a bit, and changed these to using bools. Commit by campbellbarton :: r56205 missed setting loop edges in previous commit. Commit by campbellbarton :: r56204 fix [#35026] Curve build modifier Commit by nazgul :: r56203 Footage information panel Displays such information as current frame dimension, frame number within image sequence/movie and in case of image sequence input displays current file name of a frame. Not entirely happy with such approach, but was requested a lot by artists. Commit by psy-fi :: r56202 Support more mapping modes for alpha masks. Tiled, stencil and random Commit by nazgul :: r56201 Fix #35037: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor Issue was cause dby ima->ibufs being stored in a ma on undo/redo and ima->rr not. In case of multilayer image ibufs hares pointer with render result, so current undo/redo policy lead to a dead pointer stored in ibuf. Made it so ima->rr also stores in the map and restores on redo/undo keeping all the pointers fine. Commit by nazgul :: r56200 Fix #35039: two other issues with curve caps - Skip filling caps if spline is cyclic - Use hard limit of 1024 for curve resolution Commit by nazgul :: r56199 Update Ceres to current upstream version This brings a fixes for threading issue in BLAS making BA step more robust (there were some in-detemrinacy caused by this threading issue). Also brings some optimizations, which does not directly affect on blender. Commit by campbellbarton :: r56198 fix for error in own recent changes to vertex weight drawing in editmode. where disabling show_weight, the colors would still draw. Commit by campbellbarton :: r56197 revision r56196 adding uv select more/less used 4 nested 'for' loops, rewrite to use only 2. also use generic, reusable functions for selection flushing so each operator doesn't need to implement its own. and merge more-less operation into the same function, just call the selection flush function with select/deselect arg. Commit by campbellbarton :: r56196 remove unneeded null checks from commit r56194, also minor style cleanup. Commit by sergof :: r56195 rigidbody: Add function to perform convex sweep test This is a experimental collision detection function, so the API might change in the future. Note: The simulation needs to be stepped before this function can be used, otherwise the rigid body world might not be valid. Patch [#34989] Bullet Convex sweep test API by Vilem Novak (pildanovak), thanks! Commit by lockal :: r56194 Add Select More (ctrl np+) and Select Less (ctrl np-) to UV editor These tools allow to extend or shrink uv selection like in edit mode, but also take selection mode, sync mode and sticky mode into account. Commit by lukastoenne :: r56193 Fix for NULL pointer bug, reported by Jens Verwiebe in IRC. ED_node_tag_update_id tries to get a node tree from the active id pointer, but this only works for standard node types, not for pynodes. Commit by campbellbarton :: r56192 fix [#35043] Camera view breaks with multiple scenes and the "view center camera" action. Commit by mont29 :: r56191 Fix for add nodes search box showing nasty "UUUUUUUU"-like entries with some python builds... Workaround for an issue with python: strings generated by py scripts should also exist in python as long as they are used in C. Else C code may access freed memory. Simply store the generated list of items in the class, for now. :/ Commit by campbellbarton :: r56190 missed this previous commit (r56188), using normalized angle function. Commit by campbellbarton :: r56189 utility function volume_tetrahedron(), for mathutils and BLI math. Commit by campbellbarton :: r56188 code cleanup: avoid unneeded normalizations when joining tris -> quads, also correct assert with edge-collapse-decimate. Commit by kjym3 :: r56187 Minor code clean-up & removal of unused code segments. Commit by kjym3 :: r56186 Fix for a crash due to uninitialized local Main (introduced in revision 56127). Commit by lukastoenne :: r56185 Removed the group_tree_idname property from node types. This was a bit of a hack to associate node group types to specific tree types for node group operators. Since the node group operators now work independent from this property (see r56183) that property is no longer needed and just pollutes the bNodeType struct. Commit by campbellbarton :: r56184 revert own change from 56177, game bounds can be useful to see in editmode, also use gcc attributes for smallhash header and some style edits to recent commit. Commit by lukastoenne :: r56183 Fix #34846, Node->Ungroup menu entry is broken. The standard node group operators now don't require the node_type string property any more. They are limited to the Shader, Compositing and Texture node tree types and will pass through for other (pynodes) tree types. Associated node group types are hardcoded. The original rationale for adding the node_type property was to allow node group operators work generically on any node group type automatically. The problem is that detecting the appropriate node group type and node tree type to use for a group depends on using a node base type. Due to the fact that RNA does not allow multiple inheritance (mixin classes) this is impossible to achieve if node types also have to use a base type such as ShaderNode, CompositingNode or TextureNode. The idea is now to just "make it work" by limiting the node group operators to the standard tree types. For future pynodes we can implement these operators nicely in Python, which will allow pynodes to use mixin base classes or derive their own operator types and re-use the same keymapping. Commit by campbellbarton :: r56182 skip checks in statvis_calc_thickness(). also remove paranoid NULL checks in smallhash.c Commit by campbellbarton :: r56181 fix [#35025] Mesh Debug samples strange behavior Commit by alexk :: r56180 Forgot disable else and it became: else /* */ break; Caused a crash on Windows on alt-key when a tablet was plug in. Commit by campbellbarton :: r56179 code cleanup: minor improvements to scripts. - make wm-property operators use INTERNAL option. - make console use str.expandtabs() rather then replacing tab->spaces. Commit by campbellbarton :: r56178 code cleanup: simplify python rigidbody operators. Commit by campbellbarton :: r56177 fix for glitch in object drawing, color of texspace was last used editmode draw color. also disable BGE bounds drawing when outside of object mode. Commit by campbellbarton :: r56176 code cleanup: remove unused var from drawobject 'warning_recursive'. also remove unused colors from 'colortab'. Commit by nazgul :: r56175 Bring back support of FFmpeg >= 0.7 After planar codecs support minimal FFmpeg was bumped to 0.10 which was not so much nice because it was only released only later last year. Didn't find a way to make compatibility code local in ffmpeg_compat, so there're some ifdefs in audaspace and writeffmpeg. Not entirely happy, but having a bit of ifdefs in code better than lots of real PITA for platform maintainers. Commit by mont29 :: r56174 Restore usage of difflib's quick_ratio()... Don't actually know what happens here, my tests with timeit showed it much slower than ratio(), but real-life says the contrary... Commit by campbellbarton :: r56173 style cleanup: edge slide Commit by campbellbarton :: r56172 uv project from camera now sets defaults so the image maps to the camera bounds, also rename newly added `Mesh Debug` -> `Mesh Analysis` Commit by mont29 :: r56171 Usual Stupid Blenderplayer Stub Fix™! :P Commit by ton :: r56170 UI drawing fix: Wrongly replaced a "&" with "|" for a define. That made node headers in node editor draw too dark. Also made header for default node not use alpha. In general this drawing is not very good - it gets too transparent and dark. Needs nicer AA function in interface, will be done later. Commit by gaiaclary :: r56169 Added minimal support for progressbar in python Commit by nazgul :: r56168 Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back) Made it so average coordinate of previous stroke is used as a viewport rotation center when Rotate Around Selection is enabled in user preferences. Commit by mont29 :: r56167 More fix (cleanup) to r56063: remove call to RNA_create_pointer, it has already been called by uiButGetOperatorPtrRNA() if needed. (I thought it would also copy idproperties, but as it does not...). Commit by mont29 :: r56166 Py API doc generation: add bpy.app.translations module, and fix a few errors found while building the doc. Thanks to Campbell for review. Commit by campbellbarton :: r56165 fix for crash in r56063, was just missing an ID property copy (which menu does) Commit by campbellbarton :: r56164 fix for bug where edge slide could set mouse start/end points to the same value - so you couldnt move the edge loop at all, now check that the screenspace projection of the start/end points have some length and fallback to fixed offset if none do. also rename confusingly named vars. Commit by campbellbarton :: r56163 fix for incorrect edge slide interpolation at loop endpoings with ngons. Commit by campbellbarton :: r56162 fix [#35009] Edge/Vertex Slide issue using G-G. add support for edge slide on boundary edge loops as well as loops with mixed in boundary faces. Commit by lukastoenne :: r56161 Fix for bug reported by Dalai Felinto on IRC, crash in blenderplayer after r56055. The ntreeUpdateTree function uses G.main, which is not defined in blenderplayer (NULL). Using G.main is in itself an ugly hack required for the node verification. Just added a sanity check for now. Commit by campbellbarton :: r56160 code cleanup: edge slide, avoid building BVH tree, more logical var names. Commit by campbellbarton :: r56159 fix for incorrect edge loop slide direction when one of the loop sides was lost walking around the loop. Commit by campbellbarton :: r56158 code cleanup: remove unused vars in edge slide, only store the initial vertex coords rather then a copy of the whole vertex, name edge slide directions a/b rather then up/dowb. Commit by campbellbarton :: r56157 simple optimization, replace BM_face_other_edge_loop() with BM_loop_other_edge_loop() in situations where the loop is known this avoids a lookup. Commit by campbellbarton :: r56156 style cleanup Commit by dfelinto :: r56155 BGE: Extend Framing Mode + Camera sensor If the "Framing" mode is set to extend, the camera frustrum changes when you resizes the blenderplayer window. Before this patch, there were no way
I also have this error message : "Cuda error: Invalid kernel Image". I use Mint 13 , cudatoolkit 4.2.9 & NVidia drivers 304.43
i think it is possible...
but i never tried, so cant realy comment on it
maybe IRC can help
I donwloaded the latest version of yours(49830 from the 12th of August) and the splash screen says: Blender 2.62 and runknown ! I checked the properties of the Blender executable and it says modified 04/221/2012. What is the version of the build?
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
Fatal Python error: Py_Initialize: Unable to get the locale encoding
reen voronoi sites File "/home/msi/Pulpit/blender26omp/2.63/python/lib/python3.2/encodings/__init__.py", line 31
SyntaxError: invalid syntax
but meanwhile I've found ppa with latest Cuda 4.29 and after Cuda Toolkit udate from this source I'e got back GPU rendering in standard SVN Blender (Blender SVN Cheleb PPA)
stay tuned for next build :-)
sorry, it's '| Error | Cuda error: Invalid kernel Image' message
there should not be any build error, because the kernels are all in the build already...
(1.1 is just there for curiosity, because cards using it will not realy be performant anyway, for me with a 8400GS CPU is much faster :-)
7z l blender26_r48187_omp_64bit.7z | grep cubin
2012-06-22 12:39:02 ....A 423120 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_10.cubin
2012-06-22 12:39:03 ....A 423120 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_11.cubin
2012-06-22 12:39:03 ....A 433920 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_12.cubin
2012-06-22 12:39:04 ....A 434736 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_13.cubin
2012-06-22 12:39:04 ....A 293076 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_20.cubin
2012-06-22 12:39:05 ....A 293740 blender26/2.63/scripts/addons/cycles/lib/kernel_sm_21.cubin
i dont know why there is a limit, but I am just a builder not (much) of a coder
if you need more control of the encoding i would suggest to render png images and use ffmpeg externaly (commandline or with a gui)
i achieved much better quality that way and its possible to experiment with different settings/codecs without RERENDERING every time :-)
depending on which ubuntu you have it might be libavformat53 instead of libavformat52
best would be just to locate the name in synaptic
@Juan José Torres
just busy atm...but the build machines just started building again .-)
i think its SSE2
myCoolSystem:~/blenderbmesh$ sudo apt-get install libopenal1 openexr libavformat52 libavutil50 libswscale0 libavdevice52 libfftw3-3
[sudo] password for me:
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package libavformat52
E: Unable to locate package libavutil50
E: Unable to locate package libswscale0
E: Unable to locate package libavdevice52
I've downloaded it, and it just ran, so I guess I've got everything needed; which is cool. B)
Question/curiosity tho, for which I've searched this entire page and found no mention of: Is this build SSE3 enabled? What SSE 'level' is it? What difference, if any, does/would it make?
thanks for the build!!
I'm not sure if it's my driver or CUDA bugs. I just bought a GTX 560 with 448 cuda cores. Sadly I don't seem to be able to test the acceleration on the card. It worked somewhat flawless with my old 9600 GT but not now and not sure if it's the driver or blender bugs. I can't set cuda in render section nor in pref's > system - No dialog regarding cuda except "experimental", anyone else have these issues?
Running it on Kubuntu 11.10
got my compile on Suse 11.4(nvidia) working , find here(used your build on nvidia,x64) :
maybe working with other cards op-systems --to try!
I´m Grafics Artist and no builder or programmer -to note ,so don´t ask to many questions
(took me 2Nights and Days to get this running because I wanted to render with luxrender)
pylux NEVER EVER worked for me, not a single time, it straight crashed (on Fedora)
and as there is only a binary and no source available as far as I know,
so notihing i can do for now :-(
Preview materials is really something useful.
new build with new kernels is coming :-)
If i copy the kernels from this build to your cycles folder all is ok. http://www.graphicall.org/732
Are you rebuild the cuda kernels as well for this build?
I have the latest nvidia driver.
works on Fedora with a link as well
It gives problems on OpenSuSE, because libtiff4 isn't supported at the moment!
its enabled in 41939, but i could not test it, i dont have the device,
so let me know if it works ;-)
If it's possible, thank's
Well my GT 220 is on the list and two months ago cycles was working on the gpu, too. I bought this card (along to problems with ATI) for cuda, it was the cheapest card available with CUDA support. The System way already delivers the actual driver I can download from nvidia, so I am happy not to experiment with the console...and unhappy I only get OpenCL support for my NVIDIA. May a request to them make sense? Or should I try a windows-system just to test? I am not experienced with VirtualBox, too..well, this will bee an issue after this week. Thanks!
check this list if the card is there http://developer.nvidia.com/cuda-gpus
sudo telinit 1
might work better
and if the nvidia module is still loaded then do a
sudo rmmod nvida
then proceed with the installation, but i think you should use the
way from the menu instead of a manual installation..
My Nvidia gui is telling me I have the Version 285.05.09 installed after trying out the commands from these instructions: (http://mygeekopinions.blogspot.com/2011/06/how-to-install-nvidia-2750907-driver-in.html) but still I just find the OpenCL version of Cycles. My system is ubuntustudio 11.10 and I have done a reboot after doing the commands...is my card too old to use cycles? 48 Cuda cores. My 3D-connection is not working, too. Don't mind my complaints, I am happy to have builders like you, I am not having all that knowledge to do it myself ;-)
I tried several times to install the driver on the console reached with Ctrl+Alt+F3, changed to telinit 3 but the Installaion program keeps telling me I am still running the Xserver. How (or where) can I stop the xserver? is it something like "stop xserver" in the right directory?
Kernel compilation finished in 23.96s.
CUDA error: Launch failed in cuCtxSynchronize()
CUDA error: Launch failed in cuGraphicsMapResources(1, &pmem.cuPBOresource, 0)
CUDA error: Launch failed in cuGraphicsResourceGetMappedPointer(&buffer, &bytes, pmem.cuPBOresource)
CUDA error: Launch failed in cuModuleGetFunction(&cuFilmConvert, cuModule, "kernel_cuda_tonemap")
CUDA error: Launch failed in cuParamSetv(cuFilmConvert, offset, &d_rgba, sizeof(d_rgba))
CUDA error: Launch failed in cuParamSetv(cuFilmConvert, offset, &d_buffer, sizeof(d_buffer))
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.sample)
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.resolution)
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.x)
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.y)
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.w)
CUDA error: Launch failed in cuParamSeti(cuFilmConvert, offset, task.h)
CUDA error: Launch failed in cuParamSetSize(cuFilmConvert, offset)
And this happens EVERY TIME, no matter, which blender build version I'm using. Strange. Here's some info about my system:
CPU[-Quad core Intel Core i7-2600K (-HT-MCP-) clocked at 1600.000 Mhz-] Kernel[-2.6.38-12-generic x86_64-] Up[-1 day-] Mem[-1767.9/16056.9MB-] HDD[-6065.2GB(25.5% used)-] Procs[-198-] Client[-Shell-] inxi[-1.4.23-]
Graphics: Card nVidia Device 1088 X.Org 1.10.1 Res: email@example.com
GLX Renderer GeForce GTX 590/PCI/SSE2 GLX Version 4.2.0 NVIDIA 285.05.09
nvcc: NVIDIA (R) Cuda compiler driver
Copyright (c) 2005-2011 NVIDIA Corporation
Built on Thu_May_12_11:09:45_PDT_2011
Cuda compilation tools, release 4.0, V0.2.1221
[fish@neo ~]$ rpm -qf /usr/lib64/libopenjpeg.so.3
so you need to install openjpeg-libs (and maybe create a link to libopenjpeg.so.2 as root)
ln -s /usr/lib64/libopenjpeg.so.3 /usr/lib64/libopenjpeg.so.2
can anyone help me how to solve this
maybe the devs know more
you can post in the bugtracker:
Here's the log: http://wklej.to/VNW7I
I noticed this behaviour in another builds too, so it may not be related to this particular release. However, my system is fully upgraded and I really have no idea what to do with this problem :( Please help!
I just downloaded the r39767 version, and there is dynamic paint in it :-)! But it is different from the carrot branch. (I guess the carrot branch version's is newer than this.) Is there 2 types dynamic paint out there? But this is a great build. Really cool that is contains the Ocean Sim :-)
so for dynamic paint please test the carrot branch :-)
I downloaded this because I am interested in dynamic paint. According to my best knowledge I should be able to find a dynamic paint button in the physics panel which is not there. So is this release in fact contain does not dynamic paint or I am just missing something.
But thanks for this build anyway great work. Cheers!
p.s. Thank you for your lovely builds
(you did everything right, it reports the libs as missing because it will not recognize the 64 bit versions for a 32bit build and vice versa
error while loading shared libraries: libHalf.so.6: cannot open shared object file: No such file or directory
even though I have that library installed and I also installed the libraries you mention at the beginning(libopenal1...etc.)
Thank you for all your efforts!
sudo apt-get install libopenal1 openexr libavformat52 libavutil50 libswscale0 libavdevice52 libfftw3-3
or install those packages via synaptic and it should work
try to copy the PATH to the terminal and then start blender by
and see which message prints out, maybe another lib/packages is missing
some libraries/packages might be missing
sudo apt-get install libopenal1 openexr libavformat52 libswscale0 libavdevice52 libfftw3-3
in a terminal or locating those packages in synaptic and installing them should get it working :-)
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