» Blender 2.60+Cycles+CUDA
Updated 18:35 November 6th, 2011
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Compiled for 10.5 and up with default settings + WITH_CODEC_FFMPEG + WITH_CYCLES_CUDA

 

This build does NOT require any local libraries installed with ports or similar.

15 Comments so far. Leave yours.
04:22 July 14th, 2012
Hi, sorry for the redoundancy. I've been trying pretty hard to make the cycles GPU rendering work on my macbook pro 2009 (os x 10.6.8 with a geforce 9600M GT). Installed the latest CUDA driver, downloaded this and other builds but i still get this message as I go in render view: "failed loading render kernel, see console for errors". Also I only get the Open CL GPU options in the render tab...
May somebody helps me? Or tell me that there is no chance for me?
thanks
02:07 May 3rd, 2012
Sorry about the 13 comment, ignored. the comment number 12 is true!
02:05 May 3rd, 2012
I have the same problem that Don Quixote, I can do that CUDA works in older blender cycles version 2.60.1 but in this version I cannot see the option that Don Quixote says.
01:39 May 3rd, 2012
I have 1 question, in this version of blender i can use the cuda method with my osx lion with a nvidia gtx 570 and a i7. in the new version of blender 2.63 i cant, why?
can you helpme¿?
17:28 November 9th, 2011
10/11/11

The last Cuda Driver for Mac works fine... For both CPU and GPU . Download link is here :

http://www.nvidia.com/object/mac-driver-archive.html

Mac OS X 10.6.8 Intel Core 2 Duo 2.5GHz, 4 gigs of RAM, NVIDIA GeForce 8600M GT 512 MB, Snow Leopard, 64bit.
09:33 November 7th, 2011
hi,
the build works fine. On my MacBook Pro 2.4 GHz Core 2 Duo Late 2008. I have installed the latest Cuda Drivers. If i switch to GPU i can only see a chessboard pattern. Any idea?

Thank you
Jens
02:11 October 11th, 2011
hi
i downloaded the build and it works fantasticly well until i try and add a texture, then it crashes straight away
cycles looks amazing and is exactly what im after
any ideas why it would do this
im using macpro 10.6.8, 3.2 GHz, dual Quad-Core Intel Xeon, 10 GB ram, NVIDIA GeForce 8800 GT
thanks
20:48 September 19th, 2011
This build still crashes for me on OSX 10.5. I'm getting the same error as Tungee mentioned. Anything we can do to resolve this error? Would love to get Cycles working on my machine!
15:34 September 7th, 2011
Spiffy, Man! This is the first GPU anything that I got working for my spring 2010 MBP 10.6.8!

Here' what you do:
1. dl this build.
2. dl what gun4hire said. pick the latest one unless counter-indicated.
3. enable cycles addon.
4. choose cycles renderer at top
5. choose gpu in render settings.

WAH-LAH
02:12 September 6th, 2011
Crashes on Leopard.

Dyld Error Message:
Symbol not found: __ZNKSt9bad_alloc4whatEv
Referenced from: /Volumes/blender-cycles/blender.app/Contents/MacOS/blender
Expected in: /usr/lib/libstdc++.6.dylib

Does anybody could run cycleson leopard?
12:15 August 24th, 2011
oh thx...mishap here found out already :) thanks anyway!
10:56 August 24th, 2011
Hey there:)
Tho this might be a newbie question but could anyone point me to some info on how to use a .dmg file?
I would love to try out that build but unfortunately i'm not familiar with .dmg files at all :(
Thanks for reading and replies in advance:)
Best regards.
Nixon
14:11 August 20th, 2011
@Don Quixote, I got it figured out. Your GT 330M supports CUDA, but your iMac's GT 7300 does not, so that makes sense. However, my GeForce 9600M GT supports CUDA according to this: http://developer.nvidia.com/cuda-gpus

The only thing i had to do was update my CUDA driver here:
http://www.nvidia.com/object/mac-driver-archive.html
20:00 August 19th, 2011
2 . Don Quixote (builder)
@gun4hire, when I run this build on MacBook Pro with NVIDIA GeForce GT 330M I have menu option to switch between CPU/GPU. But when I run it on an old iMac with NVIDIA GeForce GT 7300 that menu option is absent. I believe it's been auto-detected.
10:51 August 19th, 2011
Hi all, i am having trouble using the GPU to render. I have no option to switch from the CPU to the GPU. It is usually under the render panel in the same area where it says "Render", "Image", "Animation", "Display: Fullscreen", correct? I dont see it there or anywhere else for that matter.

It is also worth mentioning that i have to Load the factory settings, otherwise i start only seeing the default cube with no cycles render option. I dont know if that is normal or if it is somehow related to my problem.

Thanks for the builds!!!

Intel Core 2 Duo 2.8GHz, 4 gigs of RAM, NVIDIA GeForce 9600M GT 512 MB, Snow Leopard, 64bit
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