Cuda build. Built with CMake and MSVC2009.
Compiled for all cuda cores using v4 cuda toolkit for speed.
Also included the Ocean modifier now.
WITH_BF_OPENEXR = True
WITH_BF_DDS = True
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = False
WITH_BF_HDR = True
WITH_BF_OGG = True
WITH_BF_JPEG = True
WITH_BF_OPENJPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_ZLIB = True
WITH_BF_COLLADA = True
WITH_BF_PLAYER = True
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
WITH_BF_JACK = False # Not for Windows
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_FFTW3 = True
WITH_BUILDINFO = True
BF_DEBUG = False
Enjoy
Bogey
5649_r43266 works on CUDA 1.1 (I suppose) but r43810 tells me that only CUDA 1.3 or up is supported, found 1.1
I'm running on NV GeForce 8600GT. The built 4982 r42024 works well with my card.
C:\Documents and Settings\user>cd C:\Documents and Settings\user\Desktop\Bogey's Win 32 Cycles 2.60 C:\Documents and Settings\user\Desktop\Bogey's Win 32 Cycles 2.60>Blender BLF_lang_init: locale data path for translations not found, continuing
OpenGL Warning: No pincher, please call crStateSetCurrentFointers() in your SFU
warning! bundled python not found and is expected on this platform. (if you built with CMake: install target may have not been built)
Fatal Python error: Py_Initialize: unable to load the file system codec
LookupError: no codec search functions registered: can't find encoding
C:\Documents and Settings\user\Desktop\Bogey's Win 32 Cycles 2.60>
Does this build optimize the cycles kernel with SSE2? The trunk was recently updated (bug tracker #29259) to handle an error in Linux when optimization less than SSE3 is found in the CPU, but the fix doesn't take advantage of SSE2 optimization when available. Where can this build's SSE2 optimization code be found? Thanks.
(I usually use your technique during modeling, that's a really reliable undo tool. :D )
I agree with you about the default primatives not remembering the previous settings, if only for that session. It would be very usefull.
Have you thaught of suggesting it in the Python Support forum at BA. It sounds like a perfect candidate for an addon.
A quick work round that I use as standard when ever I think I might be just about to destroy a mesh with bad editing is to make a duplicate and move it to a spare layer.
I do this continuesly as I am mdeling so I can quickly go back and try a different method, on another duplicate, if the first method dosent work.
This would work with primatives as well.
Hope this helps.
Bogey.
Can you help me a bit? I know, this isn't the best place for it but I don't really know where can i make a complaint. Here You can read my (and many other blender users) problems: http://blenderartists.org/forum/showthread.php?232600-Annoying-blender-2.5-features&highlight=
Is it possible to solve these issues?
I hope you can help me.
Thank you again!
This means your new cycles build should work for me as well.
By the way, you may take my .blend for testing from blendswap:
http://www.blendswap.com/3D-models/characters/sintel-run-cycle/ and
http://www.blendswap.com/3D-models/durian/sintel-walkcycle/
this scene renders only in 38200. I hope this will change in time.
If you do discover a bug, dont forget to report it to the tracker at http://www.blender.org/development/report-a-bug/
Hope you get it sorted.
I've already reinstalled Blender, deleted my prefs and so on... Only 38200 can render my Sintel :(((
This build flying out from memory too...
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http://forums.nvidia.com/index.php?showtopic=160277