Updated 11:54 May 22nd, 2011
(4589)  8,484

This is an experimental win64 build with CPU/CUDA support.


Make sure you have up to date drivers or you won't see the 'GPU' Device!

Tested with NVIDIA drivers 270.61


Have Fun!



13 Comments so far. Leave yours.
10:49 August 25th, 2011
I'm trying to build a win64 of cycles but I'm stuck with the OpenImageIO x64 libs.. I managed to build the boost x64 and I'm just going crazy with the OIIO...
Any help?
04:40 July 30th, 2011
for me all right, havn't tried uv texture and bumb map and so on, but i have an issue, cant render in gpu mode @ higher than 50% res for 1280x720, otherwise graphic driver crash and blender crash or the other way around. otherwise lower than 50% @ 1820x720 work awsomly! actually is 50% faster than just cpu.

my pc spec: seven 64bit intel dual duo p8400 @ 2.24 and nvidia gt9600m with latest driver and cuda, open cl and so on enabled.

looking forward to this render engine! really promising! my point of view.
17:44 July 17th, 2011
i have an nvidia quadro 600 and it seems to have problems working with blender, its not that its can't render the scene its just everything crawls to a halt and for some reason its more responsive with just the cpu rendering the scene i have the latest drivers installed and still no improvement. Any ideas?
14:08 June 8th, 2011
Xercesblue your builds are and work great. I was wondering if you´re planning to release any updates with the latest commits?
09:06 May 31st, 2011
When I exit Rendered view to Solid view and make any change in materials, When I re-enter the rendered view It crashes on Updating Shaders.
06:04 May 25th, 2011
Also from me: Thank you for this build.

But i have a question: i can't find any build where i can use UV textures. Any image texture that i place on an object is rendered pitch black.

Can you look into this? (Or tell me what i do wrong?)


05:01 May 25th, 2011
Thank you for providing these build. I hope you can update it from time to time.
23:39 May 20th, 2011

XercesBlue, can you compile a more actual x64 build? Thank you in advance. :)
03:35 May 19th, 2011
May I ask, how to build Win64 Cycles?
08:20 May 14th, 2011
Thank you, for the compilation, working fine with quad 9300 and gtx260.
03:38 May 14th, 2011
I did tests on the performance CPU and GPU
I realized that when you use GPU cycles is less than 35% processor use
And when using the CPU, processor using 90% -95%
Why not use processor cycles within 90% with GPU?

Thanks for the cycles.

Look at the video: http://youtu.be/1UfZMSIsUDc?hd=1

01:40 May 14th, 2011
Works in CPU mode but in GPU I see plane and monkeys shape together all black like it was disconnected from any node...I have proper Cuda GPU and Cuda toolkit 4 installed.
Linux version works perfectly in both CPU/GPU mode
19:27 May 13th, 2011
working good in CPU mode. Lenses radius is also working in Viewport. Way to go.
Feeling talkative?
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