This is an experimental win64 build with CPU/CUDA support.
Make sure you have up to date drivers or you won't see the 'GPU' Device!
Tested with NVIDIA drivers 270.61
my pc spec: seven 64bit intel dual duo p8400 @ 2.24 and nvidia gt9600m with latest driver and cuda, open cl and so on enabled.
looking forward to this render engine! really promising! my point of view.
But i have a question: i can't find any build where i can use UV textures. Any image texture that i place on an object is rendered pitch black.
Can you look into this? (Or tell me what i do wrong?)
XercesBlue, can you compile a more actual x64 build? Thank you in advance. :)
I realized that when you use GPU cycles is less than 35% processor use
And when using the CPU, processor using 90% -95%
Why not use processor cycles within 90% with GPU?
Thanks for the cycles.
Look at the video: http://youtu.be/1UfZMSIsUDc?hd=1
Linux version works perfectly in both CPU/GPU mode
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