Tested it as working. See revision information below. A big thanks to Jens for helping me through building this, we were on Skype for quite awhile getting it all working and stressing over why things weren't working. And a big thank you to my wonderful amazing girlfriend for letting me take the time to do this despite wanting to go get dinner.
As I said CUDA support is included in this build and you will skim some time off of renders using it. (on my machine I only saved about 30-40 seconds of rendering time off of the default scene) Make sure to update your CUDA drivers. And don't be excessive on utilizing the GPU for rendering unless you have some sort of temperature monitoring. Just a suggestion. Includes OpenMP and the new smoke sim optimizations.
Please comment with any problems you may have and I'll address them to the best of my abilities.
r36374 | blendix | 2011-04-28 09:47:27 -0400 (Thu, 28 Apr 2011) | 6 lines
Cycles: hook up the CMake build system.
New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
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r36407 | blendix | 2011-05-01 05:19:45 -0400 (Sun, 01 May 2011) | 3 lines
Cycles: fix build issue with Blender includes.
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r36410 | blendix | 2011-05-01 06:00:21 -0400 (Sun, 01 May 2011) | 3 lines
Cycles: build without GLUT test app by default.
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r36466 | blendix | 2011-05-03 14:29:11 -0400 (Tue, 03 May 2011) | 3 lines
Cycles: first batch of windows build fixes, not quite there yet.
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r36479 | blendix | 2011-05-04 05:41:45 -0400 (Wed, 04 May 2011) | 3 lines
Cycles: fix scene not updating for animation render, patch by David Rodriguez Garcia.
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r36480 | blendix | 2011-05-04 05:58:02 -0400 (Wed, 04 May 2011) | 3 lines
Cycles: some more windows build fixes, based on patch by Francisco De La Cruz.
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r36486 | blendix | 2011-05-04 10:01:38 -0400 (Wed, 04 May 2011) | 3 lines
Cycles: fix for UV texture coordinates lookup with more than one mesh, bug in corner attribute storage.
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r36488 | blendix | 2011-05-04 11:22:15 -0400 (Wed, 04 May 2011) | 3 lines
Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
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r36495 | blendix | 2011-05-05 05:43:45 -0400 (Thu, 05 May 2011) | 3 lines
Cycles refactoring: put external engine code into separate file.
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r36497 | blendix | 2011-05-05 06:14:56 -0400 (Thu, 05 May 2011) | 3 lines
Cycles: svn merge -r36352:36495 https://svn.blender.org/svnroot/bf-blender/trunk/blender/
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r36498 | blendix | 2011-05-05 06:36:43 -0400 (Thu, 05 May 2011) | 3 lines
Cycles merge: add missing file.
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r36500 | blendix | 2011-05-05 09:51:33 -0400 (Thu, 05 May 2011) | 3 lines
Cycles: two 32 bit fixes with help from IRC user Agiofws.
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r36511 | blendix | 2011-05-06 05:19:29 -0400 (Fri, 06 May 2011) | 3 lines
Cycles: fix missing #include.
Thanks for the reply but I don't have Device: drop down on my window, any ideas ???
@ejang Use the shortcut keys. T or N depending on which panel you are intending to get.
Scene with glossy susanne & plane, Environment light & DOF & plane light at 20 samples:
CPU (intel core2duo 2.4gHz): 21 seconds
GPU (9400m): 36 seconds
GPU (9600m GT): 15 seconds
I can confirm as well that the display becames a bit unusable when GPU is rendering in the viewport.
Anyway, I have a MacBook Pro (with the dual 9400m/9600m-GT nvidia chips inside). I'm wondering if there is any way to tell which chip it's using. When I use GPU, it slows the display down a lot. I guess that's to be expected though since the GPU is now busy doing rendering. Trouble is, it doesn't seem to matter which chip I have selected in my system prefs.
BTW I control the temperature with free smcFancontrol software, because I've noticed that CUDA doesn't always (or ever) trigger my GPU fans. I suggest others do the same if they don't hear the fan go off when they're rendering. Otherwise you will have a overheating crash soon.
Thanks! I really love what you did with the Cycles (though full render is not perfect either)
Thanks
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http://www.nvidia.com/object/mac-driver-archive.html
and then updated it to 4.0 via CUDA preference pane.