» Blender Cycles r36523 Dependency-less (with Cuda support) 10.6 only
Updated 19:13 May 10th, 2011
17
(1909)  2,539

Tested it as working. See revision information below. A big thanks to Jens for helping me through building this, we were on Skype for quite awhile getting it all working and stressing over why things weren't working. And a big thank you to my wonderful amazing girlfriend for letting me take the time to do this despite wanting to go get dinner.

 

As I said CUDA support is included in this build and you will skim some time off of renders using it. (on my machine I only saved about 30-40 seconds of rendering time off of the default scene) Make sure to update your CUDA drivers. And don't be excessive on utilizing the GPU for rendering unless you have some sort of temperature monitoring. Just a suggestion. Includes OpenMP and the new smoke sim optimizations.

 

Please comment with any problems you may have and I'll address them to the best of my abilities.

 

r36374 | blendix | 2011-04-28 09:47:27 -0400 (Thu, 28 Apr 2011) | 6 lines

Cycles: hook up the CMake build system.

New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles


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r36407 | blendix | 2011-05-01 05:19:45 -0400 (Sun, 01 May 2011) | 3 lines

Cycles: fix build issue with Blender includes.


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r36410 | blendix | 2011-05-01 06:00:21 -0400 (Sun, 01 May 2011) | 3 lines

Cycles: build without GLUT test app by default.


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r36466 | blendix | 2011-05-03 14:29:11 -0400 (Tue, 03 May 2011) | 3 lines

Cycles: first batch of windows build fixes, not quite there yet.


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r36479 | blendix | 2011-05-04 05:41:45 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: fix scene not updating for animation render, patch by David Rodriguez Garcia.


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r36480 | blendix | 2011-05-04 05:58:02 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: some more windows build fixes, based on patch by Francisco De La Cruz.


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r36486 | blendix | 2011-05-04 10:01:38 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: fix for UV texture coordinates lookup with more than one mesh, bug in corner attribute storage.


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r36488 | blendix | 2011-05-04 11:22:15 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.


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r36495 | blendix | 2011-05-05 05:43:45 -0400 (Thu, 05 May 2011) | 3 lines

Cycles refactoring: put external engine code into separate file.


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r36497 | blendix | 2011-05-05 06:14:56 -0400 (Thu, 05 May 2011) | 3 lines

Cycles: svn merge -r36352:36495 https://svn.blender.org/svnroot/bf-blender/trunk/blender/


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r36498 | blendix | 2011-05-05 06:36:43 -0400 (Thu, 05 May 2011) | 3 lines

Cycles merge: add missing file.


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r36500 | blendix | 2011-05-05 09:51:33 -0400 (Thu, 05 May 2011) | 3 lines

Cycles: two 32 bit fixes with help from IRC user Agiofws.


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r36511 | blendix | 2011-05-06 05:19:29 -0400 (Fri, 06 May 2011) | 3 lines

Cycles: fix missing #include.

17 Comments so far. Leave yours.
09:51 May 11th, 2011
To get GPU working, you need the latest cuda. I installed 3.2 from here:
http://www.nvidia.com/object/mac-driver-archive.html
and then updated it to 4.0 via CUDA preference pane.
09:01 May 11th, 2011
Forget above, I downloaded your latest build and got the devices dropdown, but selecting GPU gives a blank screen and selecting CPU works perfect.
05:08 May 11th, 2011
Nichod
Thanks for the reply but I don't have Device: drop down on my window, any ideas ???
04:00 May 11th, 2011
14 . Nichod (builder)
Great to see it's now working for you Qha.

@ejang Use the shortcut keys. T or N depending on which panel you are intending to get.
02:11 May 11th, 2011
ngrava: I have the same configuration as you. Yes both GPUs work. It might even use both the GPUs when the 9600 is active, because I got a drastic difference in performance:

Scene with glossy susanne & plane, Environment light & DOF & plane light at 20 samples:

CPU (intel core2duo 2.4gHz): 21 seconds
GPU (9400m): 36 seconds
GPU (9600m GT): 15 seconds

I can confirm as well that the display becames a bit unusable when GPU is rendering in the viewport.
00:53 May 11th, 2011
Got it working with some fiddling. Looks like I didn't have my environment light turned on. So without a light plane it just renders black. As soon as I turned that on, I could see what I was doing. It was weird though because I could swear that I put a emission material on a plane in my scene and was mucking about for a while. The whole time the render view was back. Anyway it's working now.

Anyway, I have a MacBook Pro (with the dual 9400m/9600m-GT nvidia chips inside). I'm wondering if there is any way to tell which chip it's using. When I use GPU, it slows the display down a lot. I guess that's to be expected though since the GPU is now busy doing rendering. Trouble is, it doesn't seem to matter which chip I have selected in my system prefs.
00:50 May 11th, 2011
okay, back to square 1 with my problem. can't find the operator panel again in your build because there are no + buttons in the 3D view?
00:47 May 11th, 2011
I can confirm that the new upload works! Not very much faster with my 9600M but there's a difference for sure. Thank you! I've literally F5'd graphicall waiting for osX CUDA build.

BTW I control the temperature with free smcFancontrol software, because I've noticed that CUDA doesn't always (or ever) trigger my GPU fans. I suggest others do the same if they don't hear the fan go off when they're rendering. Otherwise you will have a overheating crash soon.
00:37 May 11th, 2011
Hm. Somehow I got it to work. Eventually. Not sure what I did but eventually an operator window showed up. Sorry about spamming your page.
00:35 May 11th, 2011
regarding my previous post: it may be because of the little 'plus' icon that normally hides the operator window. How do I get the plus icon back? Also where are the 'rubber grip' window split/joining widgets? I get that the functionality is still there but I'm wondering how I can change it back, thanks.
00:23 May 11th, 2011
Hello, I tried installing the fracture plugin but apparently GUI does not show up in the Toolbox. And I can't seem to find the operator panel. I have tested the same procedure and confirmed that the fracture plugin works on the stable 2.57 release but not Blender Cycles r36523 Dependency-less (with Cuda support) 10.6 only
Thanks! I really love what you did with the Cycles (though full render is not perfect either)
19:35 May 10th, 2011
6 . Nichod (builder)
Ok. I uploaded the file again. I think it's possible I uploaded the wrong build. Please download it again and let me know if you have any problems.
18:54 May 10th, 2011
5 . Nichod (builder)
Qha: Can you run Blender from the package contents and give me your terminal details?
18:50 May 10th, 2011
4 . Nichod (builder)
Qha: Could you give me your system specs. I have confirmed that this works both on my computer and on a friends. Neither of us have any dependencies installed. I will check with one other person.
18:46 May 10th, 2011
3 . Nichod (builder)
MartyMart. It is located in the Render settings. See the screenshot here: http://www.pasteall.org/pic/12168
17:14 May 10th, 2011
Doesn't work. The other depency-less build (http://graphicall.org/117) works without a problem, but with this I only get black render and I still don't see a dropdown list to select the device. I have the newest Cuda 4 installed.
15:34 May 10th, 2011
Excuse my ignorance, but how and where do you select GPU or CPU for Cycles
Thanks
Feeling talkative?
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