» Blender_2.65.10 Freestyle [noCUDA]
Updated 17:34 February 16th, 2013
11
(8953)  40,916

Time for an update, with 200+ contributions to the trunk since my last build.

Unable to compile CUDA without errors

The version has now moved to 2.65.10, with a thank you to T.K. for moving the current trunk into merge with this branch.

Please let T.K know your appreciation by using the tools to publish interesting work, including on BlenderNPR.org.

Congratulations Blender users everywhere, but sincere appreciation to the hard work of developers, T.K, primarily.

Enjoy.

I changed the User_Config.py file as noted below.

Built with the following parameters set.

# SetUp #
BF_BUILDDIR = 'C:\\BlenderSVN\\build\\win32-mingw'
BF_INSTALLDIR = 'C:\\BlenderSVN\\install\\win32-mingw'

# Graphic Formats #
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_OPENJPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
BF_WITH_FREETYPE = True
# Video Formats #
WITH_BF_FFMPEG = True
# WITH_BF_QUICKTIME = True # SDK installed and tested

# Quicktime #
# BF_QUICKTIME = 'C:\\BlenderSVN\\build\\QuickTime SDK'
# BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'

# Audio #
WITH_BF_OPENAL = True
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_SNDFILE = True
WITH_BF_DDS = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_INTERNATIONAL = True
WITH_BF_3DMOUSE = True
WITH_BF_OCEANSIM = True
WITH_BF_CARVE = True
WITH_BF_REMESH = True
WITH_BF_BMESH = True
# Rendering #
WITH_BF_RAYOPTIMIZATION = True
# Cycles #
WITH_BF_CYCLES = True
WITH_BF_OIIO = True
WITH_BF_BOOST = True

# CUDA #
WITH_BF_CYCLES_CUDA_BINARIES = False # Libraries and CARD specfic compiles needed
BF_CYCLES_CUDA_NVCC = "%CUDA_BIN_PATH%/nvcc.exe"
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20','sm_21']

# CPU #
BF_OPENMP = 'C:\\BlenderSVN'
BF_OPENMP_INC = "${BF_OPENMP} /Blender/source/blender/blenkernel/intern/include"
BF_OPENMP_LIBPATH = "${BF_OPENMP} /build/win32-mingw/source/blender/blenkernel/intern/include"
WITH_BF_OPENMP = False # Trying again after careful update of MinGW

# Display #
WITH_BF_STATICOPENGL = False
# Libraries #
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFTW3 = True

# Blender Features #
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_INTERNATIONAL = True
WITH_BF_3DMOUSE = True

# Import / Export #
WITH_BF_COLLADA = True

# Misc #
WITH_BF_DDS = True
WITH_BF_ICONV = True

# Build #
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 2

11 Comments so far. Leave yours.
13:48 February 9th, 2013
11 . paulhart2 (builder)
taiwofolu, Hello...
I tried to tun a compile today on version 54416, the latest update to the libraries posted, but the build terminated out before completion. I tried to remove the CUDA section for you, but the build still terminated. Some problem with sync on the libraries. I usually build after the weekend and the Sunday IRC meeting. Perhaps it will be sorted out by then?? and I will try again. I have always run NVidia cards. Best to you.
19:33 February 8th, 2013
Hey @paulhart2, nice work. I downloaded this build but it didn't run on my system so I reported this on the forum and T.K confirmed that it'd be caused by my graphics card's incompatibility with CUDA and suggested I make my own build. Please could you help me out with a 'non-CUDA' build. Thanks, your work is really appreciated.
(Windows XP sp3 Centrino duo 2.6ghz 3gb ram AMD ATI Radeon x1400 gfx card.)
09:49 February 4th, 2013
hi, can there be a mirror or torrent link for this download. i have very unstable and slow internet connection, and graphicall.org doesn't supports pausing or resuming downloads.
00:00 August 7th, 2012
Thanks Paul, I found the solution there, more or less. :)
For any others having that problem: You need to create a .bat file with:
"set PYTHONPATH=
blender.exe"
and start that. Seems Pythonpath is making problems.
19:56 August 2nd, 2012
7 . paulhart2 (builder)
I don't know the answer to your question Visual C++ Runtime error, and I don't know that anyone is likely to find your question to help, except for me. I would try posting it to the General Forum of BlenderArtists.org and also do a search there to see if it has already been answered. Good luck.
Paul
01:31 August 1st, 2012
I'm getting the error
"Microsoft Visual C++ Runtime Library
Runtime Error
Program .... blender.exe

This application has requested the Runtime to terminate it in an unusual way"

I've got this error for the last few freestyle builds. Anybody else got this?
22:14 June 17th, 2012
5 . paulhart2 (builder)
johantri, Hello...
If you can repeat the crash with specific content, try posting this on the forum thread for Freestyle, or on BlenderStorm (http://freestyleintegration.wordpress.com/bugs/) so the developer can check it out. The developer, (T.K.) probably won't see it here, and I just compile the builds but don't work on the code.
I will see if I can reproduce it but you know where it is happening.
Paul
09:05 June 17th, 2012
This build (Blender_2.63.11+Freestyle +Quicktime +CUDA) is crashed when i try to link a character group :(
14:55 June 14th, 2012
3 . paulhart2 (builder)
I used to use MSWin and .NET but have shifted to MinGW to support Open Source tools. I have tried for several days to try and implement OpenMP, using the MinGW32 compiler. I have downloaded dozens of files, read the compiler error message repeatedly, moved the suspect files into different folders, changed my PATH variables, all without effect.... puzzled.
12:44 June 12th, 2012
Thanks. "Microsoft Visual Studio 2008 Service Pack 1" will support WITH_BF_OPENMP=True if you have "Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP1" installed. And MinGW supports it by default, so if that's what you are compiling with, you should enable it.
12:44 May 17th, 2012
Thanks alot for that build :)
Feeling talkative?
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