» Blender Cycles r36523 (non-Cuda)
Updated 14:02 May 6th, 2011
2
(1182)  1,361

Tested it as working. See revision information below. Still working on getting a Cuda build going. Emailed Jens about working up a dependency-less version. I hope to hear back soon.

Please comment with any problems you may have and I'll address them to the best of my abilities. Next build will be Cuda. Or rather I'm going to attempt to have Cuda support.

If you get blank renders then you'll need to start blender like this (or see below):

 

export DYLD_LIBRARY_PATH=/path/to/oiio/dist/macosx/lib/ ./path/to/bin/blender.app/Contents/MacOS/blender

 

(don't forget to replace /path/to with the actual path to the folders!) 

Or just copy the included libOpenImageIO.dylib to /usr/lib and then start Blender as usual.

Additionally you'll currently need the required dependencies to run the build. Download MacPorts. You'll also need xcode installed to run Macports. Once you've done that in the terminal type the following:

 

sudo port install openexr boost cmake hdf5 tiff jpeg

 

Wait for them to download and build.

I didn't include the libOpenImageIO.dylib this time. I assume most will already have it. If you don't I'll upload the file somewhere later and you can get it from there.

r36374 | blendix | 2011-04-28 09:47:27 -0400 (Thu, 28 Apr 2011) | 6 lines

Cycles: hook up the CMake build system.

New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles


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r36407 | blendix | 2011-05-01 05:19:45 -0400 (Sun, 01 May 2011) | 3 lines

Cycles: fix build issue with Blender includes.


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r36410 | blendix | 2011-05-01 06:00:21 -0400 (Sun, 01 May 2011) | 3 lines

Cycles: build without GLUT test app by default.


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r36466 | blendix | 2011-05-03 14:29:11 -0400 (Tue, 03 May 2011) | 3 lines

Cycles: first batch of windows build fixes, not quite there yet.


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r36479 | blendix | 2011-05-04 05:41:45 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: fix scene not updating for animation render, patch by David Rodriguez Garcia.


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r36480 | blendix | 2011-05-04 05:58:02 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: some more windows build fixes, based on patch by Francisco De La Cruz.


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r36486 | blendix | 2011-05-04 10:01:38 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: fix for UV texture coordinates lookup with more than one mesh, bug in corner attribute storage.


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r36488 | blendix | 2011-05-04 11:22:15 -0400 (Wed, 04 May 2011) | 3 lines

Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.


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r36495 | blendix | 2011-05-05 05:43:45 -0400 (Thu, 05 May 2011) | 3 lines

Cycles refactoring: put external engine code into separate file.


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r36497 | blendix | 2011-05-05 06:14:56 -0400 (Thu, 05 May 2011) | 3 lines

Cycles: svn merge -r36352:36495 https://svn.blender.org/svnroot/bf-blender/trunk/blender/


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r36498 | blendix | 2011-05-05 06:36:43 -0400 (Thu, 05 May 2011) | 3 lines

Cycles merge: add missing file.


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r36500 | blendix | 2011-05-05 09:51:33 -0400 (Thu, 05 May 2011) | 3 lines

Cycles: two 32 bit fixes with help from IRC user Agiofws.


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r36511 | blendix | 2011-05-06 05:19:29 -0400 (Fri, 06 May 2011) | 3 lines

Cycles: fix missing #include.


 

2 Comments so far. Leave yours.
00:44 May 7th, 2011
Please os x 10.5.8 me too is a pain to see black screen and try to make a 32 bits version because is very hard to make it wors with all the steps and xcode is very heavy 4 gb very very heavy please but if it is very hard to make a version then, I`ll just wait for brench to make the final version until june thank you
20:54 May 6th, 2011
Would it be possible to make a build compatible with OS X 10.5.8 ? I have deposited the libOpenImageIO.dylib in the lib and installed the dependancies, but I still get black renders.

--Tulkas
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