Is a developer that is currently working on baking maps in cycles.
Here's a quote from Dalai...
The development of baking for Cycles is at a stage where it can use
some feedback. I'm interested on corner cases where baking fails, and
would like to hear ideas on how people plan to use it in production.
(e.g., which passes are to be used how).
You can see some images of Caminades, OSL baking and more info:
The supported passes for Cycles are:
* Diffuse/Glossy/Transmission/Subsurface/Emit Color
* Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect
Note, as frustrated as it may be, this work does not handle cage
support. I heard on G+ that without cage nothing of this make sense,
but that's how we planned the development.
Cycles is being used to test the new design for the Baking code, and
we will be able to slowly improve the base Blender code on top of
The code is here:
Currently known issues:
* Seams: AO baking is producing some obnoxious seams. (not so much now
that Im' using white as the background, but still, I would like to see
how to implement 'margin')
* Displacement: If anything is connected to the Displacement socket of
the Material Output, the light passes render as black
I added a script (CBakeGUI_v0.2) by HiPhiSch to the addons_contrib folder, this adds a very helpful gui to use for baking with cycles :)
Props to HiPhiSch
You need to UV Unwrap the object you want to bake...
Go to your User Preferences(check that testing is also selected)/Render/enable the CBakeGUI script.
Then you will have a nice GUI at the bottom of the Render tab to select your directory -n- map selections :)
Again Kudos goes to HiPhiSch
Happy Baking :p
do you want me to test anything in particular?
Your very welcome my friend
wish I had a card to play around with and test it (ô¿ô)
Now + Cuda, thanks to Dalai....
thanks for your kind words my friend.
Thanks for all your work, big fan of your regular updates.
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