First build of OSX and of course of Cycles. Please comment with any problems you may have and I'll address them to the best of my abilities.
If you get blank renders then you'll need to start blender like this:
export DYLD_LIBRARY_PATH=/path/to/oiio/dist/macosx/lib/ ./path/to/bin/blender.app/Contents/MacOS/blender
(don't forget to replace /path/to with the actual path to the folders!)
Or just copy the included libOpenImageIO.dylib to /usr/lib and then start Blender as usual.
Additionally you'll currently need the required dependencies to run the build. Download MacPorts. You'll also need xcode installed to run Macports. Once you've done that in the terminal type the following:
sudo port install openexr boost cmake hdf5 tiff jpeg
Wait for them to download and build.
I'm keeping this one up in case people have issues.
I ask that beacuse I have been using mac for 15 years and snow leopard is still having problems and issues with compatibility with alot of softwares and ports
I wish someone with a good soul can make a build for us beacuse leopard is more stable than snow leopard and the demo of lion
This question also reaches to other people that can help, not just Sciman3.
I'm impressed, the speed is A.W.E.S.O.M.E. on my MacPro, even (I suppose) without GPU support (mi CPUs load is 100%).
thanks again, riftmaster
> port provides /opt/local/lib/libjpeg.8.dylib
/opt/local/lib/libjpeg.8.dylib is provided by: jpeg
maybe your ports repository is old? try running
sudo port selfupdate
and then
sudo port upgrade jpeg
"
---> Fetching jpeg
---> Attempting to fetch jpegsrc.v7.tar.gz from ftp://ftp.uu.net/graphics/jpeg/
---> Attempting to fetch jpegsrc.v7.tar.gz from http://www.ijg.org/files/
---> Verifying checksum(s) for jpeg
---> Extracting jpeg
---> Configuring jpeg
---> Building jpeg
---> Staging jpeg into destroot
---> Installing jpeg @7_0
---> Activating jpeg @7_0
---> Cleaning jpeg
"
so... not 8 but 7 release for this library
sudo port install openexr boost git-core cmake hdf5 tiff jpeg
you can remove git-core and cmake if you want since those are only needed while building.
""
ImportError: dlopen(/Volumes/RAID2x500GB/Downloads/Blender/Cycles/blender.app/Contents/MacOS/2.57/scripts/addons/cycles/libcycles_blender.so, 2): Library not loaded: /opt/local/lib/libjpeg.8.dylib
Referenced from: /usr/lib/libOpenImageIO.dylib
Reason: image not found
""
01/05/2011 21:39:11 [0x0-0x5d05d].org.blenderfoundation.blender[31974] ImportError: dlopen(/Users/Daniel/Downloads/bin/blender.app/Contents/MacOS/2.57/scripts/addons/cycles/libcycles_blender.so, 2): Library not loaded: /opt/local/lib/libHalf.6.dylib
regarding render on GPU, not sure if this build is complied with CUDA support...
sudo port install boost
you might need to run
export PATH=/opt/local/bin:$PATH first
01/05/2011 20:30:16 [0x0-0x42042].org.blenderfoundation.blender[379] ImportError: dlopen(/Users/Daniel/Downloads/bin/blender.app/Contents/MacOS/2.57/scripts/addons/cycles/libcycles_blender.so, 2): Library not loaded: /opt/local/lib/libboost_filesystem-mt.dylib
I'm on the latest version of Snow Leopard, OS X 10.6.7
Thanks for the builds but blank render on my iMac 2.66 GHz core 2 duo 10.5.8 :/
Console says :
01/05/11 20:49:21 [0x0-0x3b03b].org.blenderfoundation.blender[367] ImportError: dlopen(/Applications/bin/blender.app/Contents/MacOS/2.57/scripts/addons/cycles/libcycles_blender.so, 2): Library not loaded: /opt/local/lib/libboost_filesystem-mt.dylib
01/05/11 20:49:21 [0x0-0x3b03b].org.blenderfoundation.blender[367] Referenced from: /Applications/bin/blender.app/Contents/MacOS/2.57/scripts/addons/cycles/libcycles_blender.so
01/05/11 20:49:21 [0x0-0x3b03b].org.blenderfoundation.blender[367] Reason: image not found
01/05/11 20:49:21 [0x0-0x3b03b].org.blenderfoundation.blender[367] location::-1
I copied the included libOpenImageIO.dylib to /usr/lib ...
Does it run on Leopard or Snow Leopard ?
Regards.
YDT
Can you show me an real example?
Thanks!
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I really wanna try rendering some thing for a project with this to do some testing but I can't even get a single Blender build to render in GPU mode. I find it really odd that they added such a incomplete feature to the trunk. Is this common?