Update: Due to time constraints, I won't be updating this build any more. You can get official builds trunk builds from http://builder.blender.org/download/, or Irie Shinsuke has a ubuntu PPA here: https://launchpad.net/~irie/+archive/blender
Happy blending :)
This is Blender's trunk, built on Ubuntu 12.04 64bit. If you have problems running this build, please let me know in the comments :)
If you are using Linux Mint, then you may have to run the following commands for this build to work:
sudo apt-get install libglew1.6-dev libspnav-dev
sudo ln -s /usr/lib/x86_64-linux-gnu/libGLEW.so.1.6.0 /usr/lib/x86_64-linux-gnu/libGLEW.so.1.8
# Blender 2.65 (sub 9), Revision: 53914
bpy.ops.object.editmode_toggle() # Operator
So, at first glance it works, but some quirks are still there... :/
By the way, are you building with the -pipe flag? If that flag is enabled, the build process uses much more RAM. Disabling it may fix your memory issue, though it'll make the build process slower.
To compile the CUDA kernels, you have to install the CUDA Toolkit 4.2, and point it's install directory to one of the compile flags (can't remember which). More info here: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building. If you get stuck, just ask on BA :)
@piotao, Glad it's working for you :)
Cuda is there and works great in the official build from blender.org. I'm fairly new to linux so I'm not sure
if I'm missing a dependency or two. The build does work and doesnt give any errors when I run it through the terminal, just no Cuda.
I'm on Mint 14 Cinnamon. Thanks
Let me know if it works :)
ImportError: No module named 'encodings'
Aborted (core dumped)
Linux Mint 13, libglew1.6-dev libspnav-dev has installed, what shoul I do to run this build?
If this doesn't work, I will scream for 10 minutes :P :D
And I don't even know if it's going to work on Mint, python 3.2 is going to be deprecated soon so I'm linking this against python 3.3 :( I talked to Sergey on IRC and he said that if I link stuff statically there shouldn't be any cross-distro incompatibility, fingers crossed ;)
Thanks again for letting me know m9105826 :)
This one is linked with libtiff4-dev so hopefully that will fix the issue. I got a warning about how libtiff5-dev is needed by libOpenImage but it doesn't seem to affect anything, Blender still compiled and ran flawlessly. And least for me :P
Anyway, will recompile OIIO with libtiff4-dev and if that works I'll update the build :)
Unfortunately Ubuntu only has glew1.8 in it's repos so I'm unable to link it against an older version.
./blender: error while loading shared libraries: libpython3.3m.so.1.0: cannot open shared object file: No such file or directory
Also, linked libGLEW is 1.8 while there's only 1.6 in the system.
I've made symbolic links from libGLEW1.7.so to libGLEW1.8.so and from libpython3.2mu.so to libpython3.3m.so, and eventually blender started, but failed immediately with pyhon error:
./blender: symbol lookup error: ./blender: undefined symbol: PyUnicode_FromStringAndSize
So, unfortunately, I'm unable to prepare my system to start with this fresh compilation, which makes me very unhappy.
all working great now
Here's the link to the MH importer: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/io_import_scene_mhx.py
Though it's already in the Addons so you shouldn't need to download it again.
About MH, yes, if I enable the MH importer in the addons then I can see the option under File >> Import.
it suugest I need to install the script on that page ie
but I cant get at it ( server not found) is the server down for maintenance?
If not do you know of anyway I could get a copy of the script?
I had to install libglew-dev-1.6 package ( it requested the 1.8 but that was not available) and I linked the 1.8
> sudo ln -s /usr/lib/x86_64-linux-gnu/libGLEW.so.1.6.0 /usr/lib/x86_64-linux-gnu/libGLEW.so.1.8
also had to install libspnav-dev package and then it sprang to life, but did not resolve the issue I was trying to cure that I found on the 2.64a build that I had already installed. That being the ability to import makehuman (MHX files) the documentation on http://www.makehuman.org/node/241 suggests that there is no need to move python scripts about for this version of blender and the functionality is inbuilt.
Could you check for me if this is actually the case, ie go to file -> import and can you see the option to import makehuman mhx files?
Thanks in advance ;)
Let me know if it works for you :)
Thanks for letting me know :)
Linking to libpython3.2 doesn't work, because it says that the binary is from CLASS32 not 64.
Then, finally my question is, if you could be so nice and compile/package/whatever this fresh version with python3.2 and a bit older libs... (libjpeg62, libavcodec53, etc.). Saying that, I'm pretty sure it will work on Ubuntu 12, but unfortunately, I had to freeze my distro in order to keep my ffmpeg screencasting working (I've compiled my own ffmpeg version). Every and each upgrade had the ability to destroy this functionality (and I had to hold some vital packages), so now I'm stuck.
If it doesn't then I'll try linking it with libpython3.2.
BTW libpython3.3 is in Ubuntu's repos, so I think it should be the same for Mint?
Log in to leave a comment.