» Trunk & Patches, Add-ons(contrib, external), Yafaray, LuxRender - MinGW based
Updated 03:04 September 11th, 2012
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(5194)  8,113

WARNING
this is a MINGW build, it is very fast on cycles render and some other operations.
if some bug arises please re-test with a msvcsp1 build before submitting it

A Guide: for those who don't already know :)
Updating:
Luxrender, Yafaray Engines are compiled from source @ compile time
Luxrender, Yafaray, VRay Exporters are updated from source @ compile time
Contribution addons are updated @ compile time
External addons are updated @ every 2 weeks or as the auther update it @ BA.org or @ Blender Python
Addons list's on this page are updated @ ~every month
Notes:
-You can EXPAND the addons menus for more info on the addons included
-Built with Scons & Mingw & CUDA 4.2 with MSVisualC++ SP1
-If you find a BUG in an addon, please report it to the addon's Auther.
-If you find a BUG in this build, please report it AFTER you make sure that it is specific to this build only.
-Sometimes things don't get compiled & the Last working one will be provided.
-If you press download and get a text file then simply open it and you'll have the Direct link to download,
that does happen as i upload on a better server when my upload rate goes low in the sink, so bear with me. :)
-If anyone needs a certain patch i'll TRY to add, just comment below :)
-For those who can't download the .exe file just Remove the .exe from file address and download.
Thanks: paula tejando, megasoft78, meta-androcto, crazycourier for their help, and all scripters for the wonderful scripts.

 

Whats new with the latest trunk:
-Many other minor updates
-harmoney phase 1 merged
-convext hull operator
-sculpt masking
-node groups enhancements
-skin modifier
-2D tracking
-outliner material drag and drop
-sequencer modifiers

Whats new with the latest patches:
Added:
-Occlusion Query Based Select
Updated:
-
Removed:
-

 

Whats new with the External addons:
changed repository log is from 551 to 558

 

With Libs:
OPENAL, FFMPEG, LIBSAMPLERATE, SDL
ICONV, OPENEXR, CINEON, DDS, JPEG
REDCODE, OPENJPEG, PNG, TIFF, FFTW3
LCMS, ZLIB, LZMA, LZO
GAMEENGINE, BULLET, PLAYER, 3DMOUSE
FREETYPE, OPENMP, IK ITASC
PYTHON, PYTHON INSTALL, BUILDINFO, INSTALL
INTERNATIONAL, COLLADA
FMOD, MOD FLUID, DECIMATE, OCEANSIM
CYLCES, CUDA All Arch's, BOOST, OIIO

 

Without Libs:
SNDFILE, JACK

 

Optimizations:
RAYOPTIMIZATION

 

Release addons: click to expand

 

Contrib addons: click to expand

 

External addons: click to expand

 

Archived addons: click to expand
In case if ANYONE needs it

 

Patches:

 

Broken Patches: click to expand
and are here ONLY for reference
17 Comments so far. Leave yours.
19:12 January 4th, 2013
Thanks a lot!
I bought a brand new laptop specialy to use with Blender 2.65, Lenovo z570 with nvidia gt 630m, and great was my desapointment when NO version of blender would render cycles with cuda. Tried everything: ubuntu and linux mint (64 and 32 bits), windows 7 64 bits, latest to oldest drivers, blender from 2.63 to 2.65, i compiled so many blender flavors, tried so many combinaisons, and this is the ONLY blender build to work just like a charm: very fast cuda rendering, no crash at all! Man, how did you did that? can you please compile a Blender 2.65 using your setups? that would be marvellous? :D
03:14 June 15th, 2012
Hi bat3a,

thanks for your answer.

Too bad, I can not get a meaningful error message.

Regards Dito
15:32 June 14th, 2012
15 . bat3a (builder)
@Dito:it seems a problem with libs or the compiler, seriously i don't know.
@BrianSzep: thanks for testing, hope somebody resolve that.
@elieli: it seems it has issues with xp x86, now solution for now.
@eway33: i already build with all kernels, you need to select experimental so you can render on a deprecated display card.
21:42 June 12th, 2012
Hi bat3a, my GPU's CUDA kernels is 1.2, can you building with All CUDA Kernels.
Run blender and display error information as follow:
CUDA device supported only with compute capabillty 1.3 or up, found 1.2.
Many thanks bat3a!
02:03 June 12th, 2012
Hey Bat3, I'm kind your bilds fan. In this build I've found a bug, while taping space bar and trying to search something ex plane - Blender crashes I'm using windows xp sp3 x86
Regards Martin
11:02 May 16th, 2012
Quote: "i tried to test on windows xp in a virtual box, the build run but didn't render, it crashed, i think more search of the problem needed, so till then try the new build i uploaded if it works for you." /quote

@ bat3a: I build on an actual XP machine and I have the same crashing problem with MinGW32 and Scons. Have no idea what's going on. So, I am not building with MinGW right now which is a bummer because is seems it might provide some more speed.

-Brian
02:34 May 12th, 2012
Hi bat3a,

I have only this error message otherwise

http://filebin.ca/1W81eaUabmr/win32-mingw.png

I think I must change to Win7 64.

Thanks for your help.

Dito
16:47 May 11th, 2012
10 . bat3a (builder)
@Dito: there are no error in that!
05:30 May 11th, 2012
Hi Hi bat3a,

it crashes in BI and Cycles.

Error Report:

http://filebin.ca/1Pzet7XPh1F/3744_appcompat.txt



Thanks you for your effort

Dito
04:18 May 11th, 2012
8 . bat3a (builder)
@Dito: sorry i don't, i tried to test on windows xp in a virtual box, the build run but didn't render, it crashed, i think more search of the problem needed, so till then try the new build i uploaded if it works for you.
01:57 May 6th, 2012
Hi bat3a,

thanks for your answer.

I think you have the only mingw x32 build here on graphicall.

Do you have another Link?

Dito
17:45 May 5th, 2012
6 . bat3a (builder)
@Dito: sorry i dont' have xp, can you test another build of mingw x32 not mine and see if it works.
07:32 May 5th, 2012
Hi bat3a,
your MinGW-Build crash if I want to render. (BI and Cycles) No report.
WinXP 32 SP3
AMD Athlon 4850e
ATI Radeon HD 5450 (Catylyst 11.12)

Do you a little tip?


Thanks in advance.

Dito
00:39 May 5th, 2012
Yafaray works on these mingw builds, with bmesh patch i guess!
09:07 April 28th, 2012
3 . bat3a (builder)
@lucky:i've build an msvcsp1 one from the same repo. with the same everything and tested with mike's bmw and got these result:
CPU: Intel i5 3.30Ghz
OS: Windows 7 64bit
Time: 5 min 23 sec (CPU) x32 mingw r46006
Time: 6 min 09 sec (CPU) x32 msvcsp1 r46006
02:56 April 28th, 2012
Another test : a simple cube + a plane

2.63 official ; 6,8 sec
This build : 11 sec
02:48 April 28th, 2012
Thanks for the build.

Strange, the cycles render time is a bit slower with this build (1 second longer) than with the 2.62 official for me.
Feeling talkative?
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