this is a MINGW build, it is very fast on cycles render and some other operations.
if some bug arises please re-test with a msvcsp1 build before submitting it
A Guide: for those who don't already know :)
Updating:
Luxrender, Yafaray Engines are compiled from source @ compile time
Luxrender, Yafaray, VRay Exporters are updated from source @ compile time
Contribution addons are updated @ compile time
External addons are updated @ every 2 weeks or as the auther update it @ BA.org or @ Blender Python
Addons list's on this page are updated @ ~every month
Notes:
-You can EXPAND the addons menus for more info on the addons included
-Built with Scons & Mingw & CUDA 4.2 with MSVisualC++ SP1
-If you find a BUG in an addon, please report it to the addon's Auther.
-If you find a BUG in this build, please report it AFTER you make sure that it is specific to this build only.
-Sometimes things don't get compiled & the Last working one will be provided.
-If you press download and get a text file then simply open it and you'll have the Direct link to download,
that does happen as i upload on a better server when my upload rate goes low in the sink, so bear with me. :)
-If anyone needs a certain patch i'll TRY to add, just comment below :)
-For those who can't download the .exe file just Remove the .exe from file address and download.
Thanks: paula tejando, megasoft78, meta-androcto, crazycourier for their help, and all scripters for the wonderful scripts.
Whats new with the latest trunk:
-Many other minor updates
-harmoney phase 1 merged
-convext hull operator
-sculpt masking
-node groups enhancements
-skin modifier
-2D tracking
-outliner material drag and drop
-sequencer modifiers
Whats new with the latest patches:
Added:
-Occlusion Query Based Select
Updated:
-
Removed:
-
Whats new with the External addons:
changed repository log is from 551 to 558
With Libs:
OPENAL, FFMPEG, LIBSAMPLERATE, SDL
ICONV, OPENEXR, CINEON, DDS, JPEG
REDCODE, OPENJPEG, PNG, TIFF, FFTW3
LCMS, ZLIB, LZMA, LZO
GAMEENGINE, BULLET, PLAYER, 3DMOUSE
FREETYPE, OPENMP, IK ITASC
PYTHON, PYTHON INSTALL, BUILDINFO, INSTALL
INTERNATIONAL, COLLADA
FMOD, MOD FLUID, DECIMATE, OCEANSIM
CYLCES, CUDA All Arch's, BOOST, OIIO
Without Libs:
SNDFILE, JACK
Optimizations:
RAYOPTIMIZATION
In case if ANYONE needs it
and are here ONLY for reference
thanks for your answer.
Too bad, I can not get a meaningful error message.
Regards Dito
@BrianSzep: thanks for testing, hope somebody resolve that.
@elieli: it seems it has issues with xp x86, now solution for now.
@eway33: i already build with all kernels, you need to select experimental so you can render on a deprecated display card.
Run blender and display error information as follow:
CUDA device supported only with compute capabillty 1.3 or up, found 1.2.
Many thanks bat3a!
Regards Martin
@ bat3a: I build on an actual XP machine and I have the same crashing problem with MinGW32 and Scons. Have no idea what's going on. So, I am not building with MinGW right now which is a bummer because is seems it might provide some more speed.
-Brian
I have only this error message otherwise
http://filebin.ca/1W81eaUabmr/win32-mingw.png
I think I must change to Win7 64.
Thanks for your help.
Dito
it crashes in BI and Cycles.
Error Report:
http://filebin.ca/1Pzet7XPh1F/3744_appcompat.txt
Thanks you for your effort
Dito
thanks for your answer.
I think you have the only mingw x32 build here on graphicall.
Do you have another Link?
Dito
your MinGW-Build crash if I want to render. (BI and Cycles) No report.
WinXP 32 SP3
AMD Athlon 4850e
ATI Radeon HD 5450 (Catylyst 11.12)
Do you a little tip?
Thanks in advance.
Dito
CPU: Intel i5 3.30Ghz
OS: Windows 7 64bit
Time: 5 min 23 sec (CPU) x32 mingw r46006
Time: 6 min 09 sec (CPU) x32 msvcsp1 r46006
2.63 official ; 6,8 sec
This build : 11 sec
Strange, the cycles render time is a bit slower with this build (1 second longer) than with the 2.62 official for me.
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I bought a brand new laptop specialy to use with Blender 2.65, Lenovo z570 with nvidia gt 630m, and great was my desapointment when NO version of blender would render cycles with cuda. Tried everything: ubuntu and linux mint (64 and 32 bits), windows 7 64 bits, latest to oldest drivers, blender from 2.63 to 2.65, i compiled so many blender flavors, tried so many combinaisons, and this is the ONLY blender build to work just like a charm: very fast cuda rendering, no crash at all! Man, how did you did that? can you please compile a Blender 2.65 using your setups? that would be marvellous? :D