» Blender 2.65a (trunk)
Updated 05:28 January 12th, 2013
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           Congrats to Miikah and Genscher!

  • Also with anisotropic shading in cycles!

          Thanks to Brecht and Mike Farnsworth!

  • Cycles: per-BSDF normal input and new Bump node. Each BSDF node now has a Normal input, which can be used to set a custom normal for the BSDF, for example if you want to have only bump on one of the layers in a multilayer material. The Bump node can be used to generate a normal from a scalar value, the same as what happens when you connect a scalar value to the displacement output.

WITH_BF_OPENMP = True
WITH_BF_JACK = False
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_ICONV = True
WITH_BF_SNDFILE = True
WITH_BF_SDL = True
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_COLLADA = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_CYCLES_CUDA_BINARIES = True
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_21','sm_20']



2 Comments so far. Leave yours.
16:13 October 12th, 2012
2 . vitos1k (builder)
it supports cuda 2.0 and 2.1 kernels. This build i'm making for my self, and sharing it because someone wanted to play with new features. So it has CUDA kernels that i need. I think i wouldn't rebuild it with more kernels, as there are lots of clean and fast builds with all that kernels
23:24 October 11th, 2012
Is there an optimized version of this build? Preferably with CUDA support.
Feeling talkative?
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