» Blender Dyntopo-Slim branch x64
Updated 05:46 December 23rd, 2012
3
(17305)  32,865

2.65a now!

 

3-12-2012: Testing needed!

http://nicholasbishop.net/wordpress/?p=715

as Nicholas posted this version of Dyntopo is stable enough and close to release:

http://wiki.blender.org/index.php/User:Nicholasbishop/Dyntopo#TODO

 

, but he needs some feedback bugreports. Here are some examples:

 

https://github.com/nicholasbishop/blender/blob/dyntopo-slim/doc/sculpt.org

Following this post:

http://nicholasbishop.net/wordpress/?p=684

Nicholas made alternative dyntopo branch, which is:"different approach to handling undo in dyntopo"

It’ll be quicker to review and easier to maintain. Further, it should be more memory efficient.


Post your test here http://blenderartists.org/forum/showthread.php?264568-Dyntopo-tests

And your feedback here http://blenderartists.org/forum/showthread.php?257749-The-Dynamic-Topology-Branch-is-here!

Also there is #blendersculpt IRC channel at freenode.net , join us to get realtime discuss

WITH_BF_OPENMP = True
WITH_BF_JACK = False
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_ICONV = True
WITH_BF_SNDFILE = True
WITH_BF_SDL = True
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_COLLADA = False
WITH_BF_GAMEENGINE = True
WITH_BF_LIBMV = False
WITH_BF_PLAYER = True
WITH_BF_CYCLES_CUDA_BINARIES = True
BF_CYCLES_CUDA_NVCC = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v4.2/bin/nvcc.exe"
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_21','sm_20']

 

last commit:

commit 076237b6f72e399b1bab0c7c7de245f6e9b08c69
Author: Nicholas Bishop
Date:   Sun Oct 14 21:45:06 2012 -0400

    WIP: more undo

3 Comments so far. Leave yours.
23:02 January 15th, 2013
Sorry, optimize button is working !
07:24 January 9th, 2013
Hello. Great built, thanks. In Dyntopo i have to note that optimize button is not working, undo and redo in dyntopo mode is very slow and uses only 27 percent of processor power ( quad core ).
06:31 October 9th, 2012
Works fantastic! There was a crash when I turned on smooth shading in dynamic in 2.63, Which seems to be fixed in this build.
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